Tower of Barbs Revised

= Districts = The Tower of Barbs is split up into 4 Districts, each focusing on a different type of damage and defense. Usually enemies are defended against the weapon types they carry, so if a District focuses on Slashing weapons, they're generally wearing armor that protects against Slashing damage. It can be a good idea to tailor your weapons and armor to the district you are currently going through.

Max's District - D.O.D. ARMS (Floors 1-10)
In this District, enemies primarily use Slashing and Blunt weapons. While Fireworks Launchers have some Fire damage, generally you don't specifically have to armor against it. You may occasionally find Fire-based traps as well, but these can be easily avoided.

D.O.D. ARMS armor tends to be weak to physical damage (Slashing, Blunt, Piercing) and strong against elemental damage (Fire, Electric, Poison).

Jackson's District - War Ensemble (Floors 11-20)
In this District, enemies primarily use Slashing and Piercing weapons. Be very careful during your first few runs, since you'll still be wearing D.O.D. ARMS armor.

War Ensemble armor tends to be weak to Slashing and Electric damage and strong against Piercing, Fire, and Poison damage.

Crowley's District - Candle Wolf (Floors 21-30)
In this District, enemies primarily use Slashing and Piercing weapons. You'll also see some Fire and Poison damage.

Candle Wolf armor is usually weak to Blunt, Piercing, and Electric damage and strong against Slashing and Poison damage.

Taro's District - M.I.L.K. (Floors 31-40)
In this District, enemies primarily use Blunt and Piercing weapons. You'll also see some Electric weapons here.

M.I.L.K. armor is usually weak to Slashing, Fire and Poison damage and strong against Blunt damage.

Beyond The 40th Floor
In this area; all enemies are haters, there might be a special challenge, there's NO elevators, the player is also restricted to a limit of utilizing 5 items (Express pass users can use up to 7 items).

Something to note is that from this area onward, all floors are randomly generated, meaning each floor changes every time; it can be any floor from any district, however the only visual effect that distinguishes this area is the intense red tint.

Once this area is entered, there's no coming back (through the entrance mind you). The only ways to get out of this area is by utilizing a Tryptamine D or by a special floor, and of course, by dying. (Salvage cost is 250,000 Kill Coins)

Tengoku
TENGOKU is an endless floor entered through TENGOKUMON. This floor has a difficulty level which gradually increases as the player passes through each floor. The player will encounter better and better tier materials as they progress through the endless floor. Likewise, they will find tougher enemies to challenge in the upper levels.

Just like floors 42 to 50, all of the enemies found in TENGOKU are haters.

All of the enemies of TENGOKU drop Bloodnium, 3 for red named haters and 1 for regular haters.

At the floors which are multiples of 5 after 50 (ie. 55,60,65,etc.) the player will encounter a challenge floor with a set treasure at the end.