Armor

Armor is the gear your Fighter wears in Let It Die. It can be picked up from enemies or developed with R&D from your own Blueprints at Choku-Funsha. They originate from the different factions within the Tower of Barbs, and most of the armor sets are also paired with a weapon and Set Decal.

Types of Armor: There are 3 armor types in Let It Die - Head Armor, Body Armor, and Leg Armor.


 * Head Armor: Head Armor pieces will give you positive or negative stat bonuses to one or more of your six Fighter stats: HP, STM, STR, DEX, VIT, or LUK. However, no Head Armor currently gives a LUK bonus at this time. They have the lowest raw Defense values out of the 3 armor types. Helmet bonus does not count towards meeting the requirement for being able to use gear.


 * Body Armor/Leg Armor: Body and Leg armors have positive or negative resistances to the six weapon damage types: Slashing, Blunt, Piercing, Fire, Electric, and Poison. They also have more raw defense than Head Armors, with Leg Armor being second highest and Body Armor having the highest raw defense. Within a single armor set (e.g. DIY Attack Set), the Body and Leg Armors will have the exact same resistances (the one exception being the Reaper's Set). Due to this, you may want to mix-and-match armor pieces to build for specific resistances. When choosing which armors to use, consider which types of enemies you will be facing and the damage types they use (using high piercing resistance against guns for example).

Durability: All equipment has a durability value, displayed as either a white or green bar near the gear icon. A green bar means you've developed the upgrade for that weapon, while a white bar means you have not. Gear with a white bar will break on its own if equipped on a Fighter you've set up in TDM Defense or sent on an Expedition. In the case of armor, durability will decrease as you take damage. The defense value will also decrease as the durability decreases. If durability reaches zero, the item breaks and is destroyed. Equipment found in the Tower of Barbs is almost always near-broken and doesn't last very long, making it a better long-term investment to use equipment bought from Choku-Funsha. Durability increases significantly upon Uncapping.

Strengthening: Each armor blueprint may be strengthened through R&D to +4, which then unlocks the next Tier of the equipment which can be raised to +4 again. Upgrading to a new Tier will grant Funshots, and there are 4 Tiers of equipment before Uncapping. Stars are not tiers. (e.g. Special Forces' Armor -> Special Forces' Armor E -> Captain's Vest -> Captain's Vest E)

Uncapping: After reaching Tier 4 +4, equipment can be "Uncapped" and be upgraded to +5, and then all the way to +19. Upgrading to +5 gives a great boost to Durability. Defense also upgrades as usual. Uncapped equipment counts as a different item in the shop (granting Funshots), and can be purchased separately from Tiers 1-4. Currently, all armors can be Uncapped except the Class Masks, Space Funglasses and Ultra 3D Glasses.

Blueprint Locations
There are a variety of armors to find in the base game, though a few are unobtainable or rare. There are a few different categories:


 * Tower BP: These are normal armor blueprints that you can find just from exploring the tower. The blueprints you find are based on which area you're in (01-10F, 11-20F, etc.).


 * Jackals: The Jackals have a chance to drop blueprints for their gear upon death. The Jackals above 52F drop separate blueprints than the blueprints from the Jackals in 01-40F.


 * 44CE: The Four Forcemen have a chance to drop blueprints for their gear on Hard and Nightmare difficulty.


 * Charger: • There are 6 different Haters called Chargers (named "YTYM@CHARGERS") who drop blueprints for the gear they have. May not always appear; Charger rotations change each Thursday.


 * TDM: ✓ The blueprints for this gear currently drops from TDM Lost Bags, but the oldest gear (out of 2 sets) will be removed once the next TDM Season starts. Seasons last 3 months.


 * Hernia: ○ Blueprints exclusive to the Hernia is gear that used to be obtained from TDM Lost Bags, but were removed. They may be bought for Death Metals, and are the only way to acquire them anymore. May also include RE gear or cosmetic armor.


 * Event: × / ✓ These armors were only available as part of an Event, and likely will not return. Alternatively, these are event armors which are currently available, but will be gone soon.

List of Head Armor
NOTE: Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.

List of Body Armor
NOTE: Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.

List of Leg Armor
NOTE: Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.