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Let It Die Wiki
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Fighters
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== Fighter Classes and Stats == All Fighters have a Grade and a Class, and can gain EXP to level up their stats. Higher Grade Fighters are able to become much stronger than lower Grade Fighters. Higher Grades are unlocked upon climbing high enough in the Tower. Once a Fighter gains enough EXP, they may level up using the [[Waiting Room#Mingo Head|Mingo Head]] in the Waiting Room. There are 8 different Classes of Fighters that you can choose from. Each class has their stats weighted differently than the others, making each of them fill a different role.<br>For exact stat differences, check the [[Fighters#Fighter Stat Tables|tables]] on this page. Each Fighter has 6 different stats: * [[File:HP.png|16px]] '''HP:''' Hit Points. The total amount of Health a Fighter has. * [[File:STM.png|16px]] '''STM:''' Stamina. Affects how often a Fighter can attack, roll, or sprint before getting tired. [[Hater|Haters]] do not get tired. ** After using all of your Stamina, your Fighter becomes Hungry and gets tired very quickly. You must eat a [[Beasts|Beast]] to go back to normal. * [[File:STR.png|16px]] '''STR:''' Strength. The damage multiplier for weapons that scale with STR damage. * [[File:DEX.png|16px]] '''DEX:''' Dexterity. The damage multiplier for weapons that scale with DEX damage. * [[File:VIT.png|16px]] '''VIT:''' Vitality. Determines how much damage you take is reduced (along with your Defense stat from [[Armor]]). * [[File:LUK.png|16px]] '''LUK:''' Luck. Increases the amount of Kill Coins picked up, as well as your base Critical Hit chance. ** Does NOT increase the odds of finding [[Blueprints]], item drops, or pulling rare Decals from the Mushroom Stew. * Certain Classes have a higher Death Bag size and Skill Decal slots. * [[Armor|Head Armor]] pieces raise or lower your 6 base stats. * [[Weapons]] and [[Armor]] have Stat Requirements to equip them. Helmet bonus does not count towards meeting the requirement for being able to use gear. The 8 Fighter classes are: * [[File:All-rounder.png|16px]] '''All-rounder:''' All abilities are balanced. Each attribute can be raised equally. * [[File:Striker.png|14px]] '''Striker:''' Specializes in close-range attacks. HP and STR are prioritized. * [[File:Defender.png|16px]] '''Defender:''' Specializes in defense. HP and VIT are prioritized. * [[File:Attacker.png|16px]] '''Attacker:''' Specializes in attacking. STR and DEX are prioritized. * [[File:Shooter.png|16px]] '''Shooter:''' Specializes at shooting. DEX is prioritized. * [[File:Collector.png|16px]] '''Collector:''' Specializes in collecting materials. Death Bag capacity is high. * [[File:Skill Master.png|16px]] '''Skill Master:''' Specializes in skill expansion. Has many Skill Decal slots. * [[File:Lucky Star.png|16px]] '''Lucky Star:''' Specializes in increasing Fortune. LUK is prioritized to increase. === EXP Tips === Higher Grade fighters need more EXP to reach their max level, so getting EXP quickly is important.<br>For exact EXP requirements, check the [[Fighters#Fighter Experience and Death 'Roids Tables|tables]] at the bottom of this page. * Equip the Turbo-charged Engine Skill Decal for +10% EXP, obtained as Lost Bags, and Nitro Boost Skill Decal for +40% EXP, obtained as an Express Pass Login Bonus. * Kill enemies. Higher level enemies will grant more EXP. * Crush/eat [[Beasts|Golden Beasts]] for a large amount of EXP. Crushing them will let you keep their respective Shroom. ** Golden Beasts can be found from Login Bonuses, Uncle Prime, [[Lost Bag|Lost Bags]], or from certain Tower floors. ** Golden Snail: 2-3 will always spawn in 13F Okusa on Tuesdays/Saturdays. Throw another Beast at them to knock them down. They cannot burn. ** Golden Scorpion: 18F Tata. * During the Spring event, Eggshrooms will appear in the Tower, which can be eaten for EXP. ** [[Bronze Eggshroom|Bronze]]: 400 EXP ** [[Silver Eggshroom|Silver]]: 3000 EXP ** [[Golden Eggshroom|Golden Eggshrooms]]: 30000 EXP
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