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Iron Hammer
Rage Move Justice Hammer — Strike the enemy with a powerful upward swing.
Guard Power C
Stamina B
Rage Cost 2
Faction D.O.D. ARMS

Hammers are weapons in Let It Die. Hammers are among the first weapons you find in the game, and the Iron Hammer Blueprint is both easy to find and cheap to research, making them a reliable tool early on.

Decal Effect
Premium
Hammerhead
Hammerhead ★★★★
Special Strengthening
Hammer + Chemical Agent armor bonus.
Equip 1 piece: Hammer Attack Power +20%. Equip 2: 40%. Equip 3: +70%.
Full set: Defense +30%.
Premium
Hammer Addict
Hammer Addict ★★★★
Special Strengthening
Attack Power +30% for Hammers.

NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.

Iron Hammer[ | ]

Iron Hammer 4 Iron Hammer (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base HP HP 200 22 Iron1 Iron Scraps x1 SPL 5 000:01 1400 KC 3000 000:01
+1 HP HP 204 23 Iron1 Iron Scraps x1 SPL 7 000:03 1470 KC 3150 000:02
+2 HP HP 208 26 Iron1 Iron Scraps x1 SPL 10 000:05 1543 KC 3307 000:03
+3 HP HP 212 28 Iron1 Iron Scraps x2 SPL 14 000:07 1620 KC 3472 000:04
+4 HP HP 216 31 Iron1 Iron Scraps x3 SPL 21 000:09 1701 KC 3646 000:05
Damage Type
  • 100% Blunt Blunt

Total Materials

Iron Hammer +[ | ]

Iron Hammer Plus 4 Iron Hammer + ★★ (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base STM STM 218 56 Iron2 Wire Mountain x1, Aluminum2 Aluminum Can x1, DOD Green D.O.D. ARMS Green Metal x1 SPL 500 000:10 1400 KC 5310 000:08
+1 STM STM 222 61 Iron2 Wire Mountain x1, Aluminum2 Aluminum Can x1, DOD Green D.O.D. ARMS Green Metal x1 SPL 775 000:15 1470 KC 5575 000:10
+2 STM STM 226 66 Iron2 Wire Mountain x1, Aluminum2 Aluminum Can x1, DOD Green D.O.D. ARMS Green Metal x1 SPL 1201 000:20 1543 KC 5854 000:12
+3 STM STM 231 72 Iron2 Wire Mountain x1, Aluminum2 Aluminum Can x2, DOD Green D.O.D. ARMS Green Metal x1 SPL 1861 000:25 1620 KC 6146 000:14
+4 STM STM 235 79 Iron2 Wire Mountain x1, Aluminum2 Aluminum Can x3, DOD Green D.O.D. ARMS Green Metal x1 SPL 2886 000:30 1701 KC 6454 000:16
Damage Type
  • 100% Blunt Blunt

Total Materials

Strike Hammer[ | ]

Strike Hammer 4 Strike Hammer ★★★ (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base STM STM 245 385 Iron4 Steel x3, Aluminum4 Pure Aluminum x2, DOD Red D.O.D. ARMS Red Metal x2, Tuber1 Scratch Metal x2 SPL 25000 001:20 1400 KC 12250 000:30
+1 STM STM 249 404 Iron4 Steel x3, Aluminum4 Pure Aluminum x2, DOD Red D.O.D. ARMS Red Metal x2, Tuber1 Scratch Metal x2 SPL 26250 001:40 1470 KC 12862 000:35
+2 STM STM 254 424 Iron4 Steel x3, Aluminum4 Pure Aluminum x2, DOD Red D.O.D. ARMS Red Metal x2, Tuber1 Scratch Metal x3 SPL 27562 002:00 1543 KC 13505 000:40
+3 STM STM 259 445 Iron4 Steel x3, Aluminum4 Pure Aluminum x2, DOD Red D.O.D. ARMS Red Metal x3, Tuber1 Scratch Metal x4, MILK Black M.I.L.K. Black Metal x1 SPL 28940 002:20 1620 KC 14180 000:45
+4 STM STM 265 467 Iron4 Steel x3, Aluminum4 Pure Aluminum x2, DOD Red D.O.D. ARMS Red Metal x4, Tuber1 Scratch Metal x5, MILK Black M.I.L.K. Black Metal x2 SPL 30387 002:40 1701 KC 14889 000:50
Damage Type
  • 100% Blunt Blunt

Total Materials

Strike Hammer +[ | ]

Strike Hammer Plus 4 Strike Hammer + ★★★★ (Faction:D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base STM STM 245 1526 Iron1 Iron Scraps x10, Iron5 Ultra-pure Iron x1, CW Green Candle Wolf Green Metal x2, Tuber1 Scratch Metal x6 SPL 79000 003:00 1400 KC 16880 001:00
+1 STM STM 249 1602 Iron1 Iron Scraps x10, Iron5 Ultra-pure Iron x1, CW Green Candle Wolf Green Metal x2, Tuber1 Scratch Metal x6 SPL 82950 004:00 1470 KC 17724 001:10
+2 STM STM 254 1682 Iron1 Iron Scraps x10, Iron5 Ultra-pure Iron x1, CW Green Candle Wolf Green Metal x2, Tuber1 Scratch Metal x7 SPL 87097 005:00 1543 KC 18610 001:20
+3 STM STM 259 1766 Iron1 Iron Scraps x10, Iron5 Ultra-pure Iron x1, CW Green Candle Wolf Green Metal x2, Tuber1 Scratch Metal x8 SPL 91452 006:00 1620 KC 19540 001:30
+4 STM STM 265 1854 Iron1 Iron Scraps x10, Iron5 Ultra-pure Iron x1, CW Green Candle Wolf Green Metal x2, Tuber1 Scratch Metal x9 SPL 96024 007:00 1701 KC 20517 001:40
Damage Type
  • 100% Blunt Blunt

Total Materials

Strike Hammer + Uncapped[ | ]

Strike Hammer Plus Uncapped 19 Strike Hammer + ★★★★ (Faction:D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
+5 STM STM 245 1908 Iron6 Special Steel x2 SPL 100825 003:00 7000 KC 50640 002:00
+6 STM STM 247 1965 Iron6 Special Steel x2 SPL 101833 004:00 7140 KC 51652 002:05
+7 STM STM 249 2024 Iron6 Special Steel x2 SPL 102851 005:00 7282 KC 52685 002:10
+8 STM STM 252 2084 Copper7 Corinthian Bronze x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x1 SPL 103880 006:00 7428 KC 53739 002:15
+9 STM STM 254 2147 Copper7 Corinthian Bronze x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x1 SPL 104918 007:00 7577 KC 54814 002:20
+10 STM STM 257 2211 Copper7 Corinthian Bronze x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x1 SPL 105968 008:00 7728 KC 55910 002:25
+11 STM STM 260 2278 Copper7 Corinthian Bronze x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x1 SPL 107027 009:00 7883 KC 57028 002:30
+12 STM STM 262 2346 Copper7 Corinthian Bronze x2, Aluminum8 Aluminum Alloy 9051 x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x2,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 108098 010:00 8040 KC 58169 002:35
+13 STM STM 265 2416 Copper7 Corinthian Bronze x2, Aluminum8 Aluminum Alloy 9051 x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x2,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 109179 011:00 8201 KC 59332 002:40
+14 STM STM 267 2489 Copper7 Corinthian Bronze x2, Aluminum8 Aluminum Alloy 9051 x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x2,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 110270 012:00 8365 KC 60519 002:45
+15 STM STM 270 2564 Copper7 Corinthian Bronze x2, Aluminum8 Aluminum Alloy 9051 x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x2,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 111373 013:00 8532 KC 61729 002:50
+16 STM STM 273 2641 Copper7 Corinthian Bronze x3, Aluminum8 Aluminum Alloy 9051 x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x3,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 112487 014:00 8703 KC 62964 002:55
+17 STM STM 276 2720 Copper7 Corinthian Bronze x3, Aluminum8 Aluminum Alloy 9051 x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x3,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 113612 015:00 8877 KC 64223 003:00
+18 STM STM 278 2801 Copper7 Corinthian Bronze x3, Aluminum8 Aluminum Alloy 9051 x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x3,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 114748 016:00 9055 KC 65508 003:05
+19 STM STM 281 2886 Copper7 Corinthian Bronze x3, Aluminum8 Aluminum Alloy 9051 x1, Iron6 Special Steel x2, DOD Orange D.O.D. ARMS Orange Metal x3,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 115895 017:00 9236 KC 66818 003:10
Damage Type
  • 100% Blunt Blunt

Total Materials

Blueprint Locations[ | ]

  • Iron Hammer

Notes[ | ]

  • The Hammer's attack string is fairly linear, so some enemies can sidestep it easily; beware when using lock on.
  • Once you reach Mastery Rank 5, you obtain the Combo + buff to your hammer combo. This does massive damage, so this is good for bosses you can easily stun or get a combo on.
  • This weapon is rough to dodge out of once you begin a combo, so be sure to catch your opponent mid-attack so you don't get countered!
  • The Iron Smash, unlocked at Mastery rank 10, is a far reaching horizontal attack. This is a good alternative attack against enemies that sidestep, but keep the recovery time in mind.
  • The Strike Hammer upgrades are fairly simple to obtain, making this an easy weapon to get to Tier 3 or 4.

Mastery Levels[ | ]

Meijin Tip
Meijin scrapbook Let's Be Blunt

You found a Hammer weapon? Smack enemies down like nails, and when you up the Mastery Level, the last strike will be even stronger, and you can use a super fast horizontal swing. The Rage Move? Reminds me of when you bang your shin. Ouch.

Level ABP Bonus Effect
1 0 Starting Rank.
2 5 MAtk Atk Power +1 Attack Power increased by 5%.
3 100 MAtk Atk Power +2 Attack Power increased by 10%.
4 200 MRage Rage Move +1 Rage Move Power increased by 10%.
5 300 MStamina Stamina Loss -1 Stamina Consumption reduced by 10%.
6 400 MSkill Atk 1: Combo + Unlocked New Move! 10-Ton Strike
L2 or R2 at combo level 3.
7 550 MAtk Atk Power +3 Attack Power increased by 17%.
8 700 MGore Gore Bonus 1 Goretastic Attack EXP increased by 10%.
9 850 MAtk Atk Power +4 Attack Power increased by 24%.
10 1050 MSkill Atk 2: Skill Unlocked New Move! Iron Smash using L1 or R1.
11 1250 MRage Rage Move +2 Rage Move Power increased by 25%.
12 1450 MAtk Atk Power +5 Attack Power increased by 31%.
13 1700 MGore Gore Bonus 2 Goretastic Attack EXP increased by 30%.
14 1950 MStamina Stamina Loss -2 Stamina Consumption reduced by 20%.
15 2200 MAtk Atk Power +5 Attack Power increased by 41%.
16 2500 MGore Gore Bonus 3 Kill Coins from Goretastic Attacks increased by 30%.
17 2800 MStamina Stamina Loss -3 Stamina Consumption Reduced by 30%.
18 3100 MRage Rage Move +3 Rage Move Power increased by 45%.
19 3450 MAtk Atk Power +7 Attack Power increased by 51%.
20 3800 MAtk Atk Power +8 Attack Power increased by 61%.

Rank 20 Bonus Summary[]

  • Attack Power increased by 61%.
  • Rage Move Power increased by 45%.
  • Stamina Consumption reduced by 30%.
  • EXP and Kill Coins from Goretastic Attacks increased by 30%.
  • Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
  • L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.
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