Let It Die Wiki
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[[File:Trophy - Mushroom Mania.png|right]]
{{DISPLAYTITLE:Mushrooms}}
 
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'''Mushrooms''', often shortened to '''Shrooms''', are the resident flora of the [[Tower of Barbs]], presumably brought into existence along with the Tower from the "Earth Rage" tectonic disturbance of 2026. The Tower is filled with gas from the deadly spores of these mushrooms, which has mutated the [[Beasts]] that reside within. These spores can be toxic enough for lungs to rot or even cause immediate death with a single breath. They're so prevalent, spores will immediately grow over most corpses upon death, and many corpses can be seen disintegrating into a cloud of spores right before your eyes. Due to this, all residents of the Tower are equipped with a gas mask of some kind to prevent accidental inhalation. In particular, the Mushroom Magistrate is very fond of mushrooms, to the point of obsession, having been driven mad by the amount she's eaten. She has established her own Mushroom Club, where she creates [[Skill Decals]] via the compounded mushroom powder in her Mushroom Stews. For prospective Tower climbers, a proper understanding of shrooms and their effects can be instrumental to finding success, as their boosts only become more valuable the higher you go.
   
  +
Mushrooms can be found in the Tower naturally growing on the ground, often in areas with visible spore growth/residue. They can also grow from the corpses of [[Screamers]] and [[Haters]] shortly after death. Specific shrooms will grow from killed [[Beasts]], depending on which Beast it was. There are a handful of [[Quests]] that give certain shrooms as a reward, and Quests asking for the collection of shrooms are very common. Some shrooms are also given out through [[Uncle Prime]] and [[Login Bonuses]]. And shrooms may also be picked up through Fighters sent on [[Expeditions]]. Be aware that some mushrooms and beasts only appear in certain areas of the Tower. All the mushrooms you've found are listed in the Picture book section of your Underworld Rolodex.
Mushrooms (Shrooms) can be found throughout The [[Tower of Barbs]]. They can have various effects such as Poison, Sleep, Restore Health, and more. Take note that some mushroom combinations can not be used, such as [[Stingshroom]] and [[Crushroom]] (one buff would replace the other). Whichever effect they may have, they always restore a small amount of HP (20 HP if raw and 30 HP if cooked, in addition to any other effect, healing included, with some exceptions, like the Pumpkinshrooms which restore more) and award XP when eaten. Normal mushrooms give +10 XP when eaten raw and +20 XP if cooked (with some exceptions, like the [[Ricebowl Shroom]] that gives 10 XP if cooked) which, golden mushrooms and season specific mushrooms (Parasol, Pumpkinshroom and Snowcap) give +100 XP and skillshrooms give +500 XP. The Eggshrooms are XP specific shrooms and give +300 XP, +2'000 XP and +20'000 XP depending on their quality (bronze, silver or gold). All the shrooms, raw, cooked or golden, can be sold for 10 Kill Coin at [[Chokufunsha]], the only exception are the Parasol, which are intended to be sold and provide respectively 1'000, 5'000 and 50'000 Kill Coins for the bronze, silver and golden ones.
 
   
  +
When approaching a mushroom, you can press [[File:PS4 Up.png|D-Pad Up|24px]] and [[File:PS4 Cross.png|Cross|26px]] for the "Eat" option, and eat the shroom directly off the ground. Press [[File:PS4 Down.png|D-Pad Down|24px]] and [[File:PS4 Cross.png|Cross|26px]] for the "Death Bag" option, which will store the mushroom in your inventory. Consumable items in your inventory are displayed at the top-right of the screen in the Flick Box. By flicking the [[File:PS4 Touch Pad.png|Touch Pad|26px]] to the left or right, you can cycle through the available items. Pressing the Right side of the [[File:PS4 Touch Pad.png|Touch Pad|26px]] will make you consume the currently selected item. There is no way to cancel eating once it begins, not even from being hit. Pressing the Left side will put you in Throw Mode. While in Throw Mode, you'll hold the item out in your right hand, and pressing [[File:PS4 Cross.png|Cross|26px]] will either Throw the item, or cook it over a nearby Fire, if close enough. Pressing any other button will exit Throw Mode.
Mushrooms can be eaten immediately or stored in the Death Bag. Certain mushrooms can be thrown at [[enemies]] to unleash their effects ([[Boomshroom]] causing an explosion, [[Doomshroom]] a poisonous cloud, etc.).
 
   
  +
The large majority of mushrooms can be cooked to strengthen their effects. This can be done with any Fire you find by using Throw Mode, or with any sources of Fire damage. Mushrooms growing on the ground or placed from your inventory cannot be cooked with Fire damage, but Thrown shrooms can be cooked by it. Golden Mushrooms/Beasts cannot be cooked and are immune to Fire damage. Other non-Golden shrooms, like Skillshrooms, Seasonal shrooms, and Splattershrooms, cannot be cooked either. Barbmeat is a similar consumable item which also cannot be cooked. Typically, cooking shrooms will enhance the effect duration, effect damage, or effect healing of the shroom. If you have the chance to cook your shrooms before an upcoming battle, you should do so. Be careful with fire sources in the Tower, as getting too close to some of them can set you on fire as well. There is a permanent Fire at the brazier next to the Mushroom Club in the Waiting Room where you can cook at.
Many mushrooms can stack their abilities when consuming multiple of the same species. This happens mostly with mushrooms that have a time limitations causing the time limit to be increased with the consumption of each new copy.
 
   
  +
Finally, there are certain shrooms that only grow during certain times of the year. '''Winter Whiteout''' takes place every '''January''' and '''February''', with durability-restoring Snowcaps. Each '''April''' and '''May''' is a '''Spring Egg Scramble''' for EXP-rich Eggshrooms. There's '''Fun(gus) in the Sun''' every '''July''' and '''August''', bringing valuable Parasol Shrooms to sell. And every '''October''' and '''November''' is a '''Creepy Autumn''', where healthy Pumpkinshrooms with a Rage-boosting stimulant will grow. There are no special locations for these shrooms, they can be found at the same rates at any height of the Tower while they're available. You can still keep these shrooms after the seasons end.
<nowiki>*</nowiki>'''Note''': certain mushrooms DO NOT stack. Example: "[[Lifeshroom]]" restores 25% but if you eat two, they will not stack to 50%.
 
   
  +
== General Notes ==
Normal Mushrooms can be grilled to enhance their properties. Grilling can be done at various fires in the tower, including the brazier next to the [[Waiting Room#Mushroom Club|Mushroom Club]] in the [[Waiting Room]]. To grill mushrooms, enter throw mode while near a fire. When close enough to the fire, the "throw" icon will change into a "grill" icon. Pressing X will make the fighter step forward and hold out the item for grilling.
 
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{{#ev:youtube|SkrgVgo6ZLs|thumb|right|<br>''"One of the many attractions of the Tower of Barbs is that several different types of mushrooms can be found within its walls. There are more than 40 different types of mushrooms waiting to be discovered by adventurous mushroom hunters in the tower. Some of the mushrooms spray harmful spores in excess of LC50, of which a single breath causes the lungs to rot, and in some cases, immediate death. Therefore, residents of the Tower of Barbs all wear masks to prevent themselves from accidental inhalation of the deadly spores. A vital skill of anyone in the Tower is the ability to accurately identify mushrooms. Failure can mean the difference between life and death."<br><br>—Mother Barbs''}}
   
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<div class="body" style="text-align:left; font-size:85%;">
'''*Note''': Distance from the flame is important, and some fires in the tower have have a smaller 'sweet spot' than others. Standing too close will set the fighter on fire, while too far will result in a failure to grill the item. Successive grilling may shift the fighter slightly, moving them closer to the flame or further away (potentially changing the Grill option back to Throw). While grilling, the outstretched item can be moved allowing for easier access to "sweet spots" in the fire.
 
  +
While individual mushroom pages may go into more detail, here are some general tips & notes about common shroom usage:
  +
* Mushrooms will not respawn until you return to the Waiting Room.
  +
*You do not actually need to press [[File:PS4 Cross.png|Cross|24px]] while in Throw Mode to cook a shroom. If you simply hold a mushroom in Throw Mode and angle your arm over a fire properly, the shroom will be cooked. Since you can swap between shrooms almost instantly, this is faster than the normal method while also preventing shrooms from being thrown into unreachable areas. The brazier next to the Mushroom Club is a good place to test this. If you do this in the Tower, be careful about standing too close to a fire.
  +
* While all weapons with Fire damage can technically cook shrooms, the [[Flame Wand]] is probably the easiest to work with, as it creates lingering Fire pools that you can easily cook shrooms in. If your armor has positive Fire resistance, then the flames won't damage you at all.
  +
** [[Lavashroom|Lavashrooms]] are also an effective way to cook shrooms, as there are no fire pits in Gunkanyama's area where they first appear.
  +
*Often referred to as "pre-shrooming", if you eat any mushrooms before entering a raid in [[Tokyo Death Metro]], the mushroom effects will persist for that raid. Any mushrooms eaten this way will not show up in the logs, though an observant player may still be able to spot pre-shroom usage.
  +
**[[Oakshroom|Oakshrooms]] are automatically negated when eaten in the Waiting Room.
  +
**You cannot pre-shroom [[Slowmungus]] or [[Cateye Shroom|Cateye Shrooms]], as their effect will not allow you to interact with the TDM console.
  +
**If you eat a [[Lifeshroom]] before a raid, but don't actually die, the effect will still be gone when the raid ends.
  +
**Prior to March 2017, [[Evershroom|Evershrooms]] were often used with [[Nail Gun|Nail Guns]] to groggy ''any'' Defense Fighter, no matter how tanky. Their effect was patched since then, and both normal and [[Golden Evershroom|Golden Evershrooms]] have become essentially useless.
  +
*There are several noteworthy things about some specific shroom types:
  +
**[[Lifeshroom|Lifeshrooms]] are an invaluable asset to players due to their ability to revive you. They can be obtained as early as 11F from killing [[Pillbug|Pillbugs]].
  +
**[[Fun Fungus]] are the rarest shrooms to find naturally spawning in the entire game.
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**Skillshrooms can be gathered in abundance at 3F METAKOJIYA, on Thursdays only. Outside of this, they seem to spawn more frequently on Boss floors.
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**The buff from [[Stingshroom|Stingshrooms]] and [[Crushroom|Crushrooms]] cannot be active at the same time, the last one eaten takes precedence.
  +
**[[Toughshroom|Toughshrooms]] can mitigate the increased damage taken from using [[Stingshroom|Stingshrooms]].
  +
**The [[Yogashroom]] animation can be cancelled early by opening the Options menu.
  +
*There's a group of shrooms commonly referred to as "Falseshrooms", which consist of [[Red Stingshroom|Red Stingshrooms]], [[Umbrella Rib Fungus]], [[False Brainshroom|False Brainshrooms]], [[Cateye Shroom|Cateye Shrooms]], [[Boleoshroom|Boleoshrooms]], and [[Helmetshroom|Helmetshrooms]]. They are called such due to them being weaker, "False" versions of existing shrooms that were made much more common than the originals after some game updates. However, most of them have the advantage of not being able to be negated in situations where the originals would be.
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*Even though [[COEN]] is blind, not deaf, he still cannot detect an Invisible player under the effects of [[Transparungus]] or [[Umbrella Rib Fungus]].
  +
* [[GOTO-9]] will try and eat any shrooms thrown on the ground after he glows red. The shrooms can have various effects on him.
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*All mushrooms will restore a very small amount of Hunger, but the amount is so small that your stamina will run out again almost immediately. Stick to eating [[Beasts]].
  +
* All mushrooms, even damaging ones, will still grant you a very small amount of HP and EXP when eaten, but in miniscule amounts that are not very useful.
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* All mushrooms will only sell for 10 KC to [[Choku-Funsha]], except Parasol Shrooms. Likewise, all shrooms will only grant miniscule amounts of EXP, except Eggshrooms.
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*Breaking wooden boxes in certain places may reveal a shroom.
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*Even the seemingly most useless shrooms can serve a small purpose: You can throw a shroom across a room, and the noise when it lands will cause nearby enemies to walk over and investigate it. You can then sneak up behind them while they're distracted. Keep in mind, since you can't do this while crouching, you risk making noise and being detected before you finish throwing one.
  +
*Falling off a ledge while eating a shroom will cancel the eating animation, but activate the effect immediately.
  +
*When collecting shrooms for [[Quests]], you can also kill any [[Beasts]] you come across for their shrooms. However, this only counts on the same floor you find them, as moving floors or taking shrooms/beasts from your storage means they won't count.
  +
**The elevator floors for 1F, 9F, 11F, 20F and 30F are small areas with a high shroom/beast concentration. Side floors may have more, but you'll have to take longer trips. Alternatively, just paying attention during long climbs can net you a lot.
  +
**If you're feeling dangerous, you can technically use the Goals during [[Pale Wind|Pale Wind's]] fight to keep generating shrooms. Not recommended for inexperienced players.
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*If a shroom says "/Stack", then eating multiples of that same shroom will continue to increase the effect timer. If it says "/Unstack", then each shroom will start a new timer.
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**Effect timers will still expire in real time under the effects of [[Slowmungus]] or [[Cateye Shroom|Cateye Shrooms]].
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* In [[Battle To The Top]] and [[Tengoku]], it is very rare for the corpses of [[Haters]] to grow shrooms.
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* The [[Bloodnium]] gained from [[Splattershroom|Splattershrooms]] doesn't count towards the bonus Bloodnium total when eaten in [[Tengoku]].
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*When entering a pit in [[Tengoku]], the effect time of shrooms will continue to decrease during cutscenes. This is one reason players often skip them, as waiting until the fight starts to eat shrooms is dangerous.
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**However, this can be taken advantage of with [[Umbrella Rib Fungus]] and [[Helmetshroom|Helmetshrooms]], as both of these have a small delay when eaten before their effect actually activates.
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* Several decals affect mushroom usage:
  +
**'''Food Fighter''' dramatically increases the speed at which shrooms are eaten.
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**'''Resourceful''' will have you eat Raw shrooms as if they were Cooked.
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**'''Vitamin''' and '''Vitamin XXX''' will increase the HP recovered by shrooms.
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**'''Turbo-charged Engine''' and '''Nitro Boost''' will increase the EXP gained by shrooms.
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**'''Treasure Hunter''' and '''Spy''' will reveal shroom locations on the map.
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** All decals that increase Rage gauge charging speed, like '''Wolf''', will increase the amount of rage gained from Mouseshrooms, Pumpkinshrooms and Yogashrooms.
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** Several decals negate shroom effects on Defense Fighters, Hunters, and Haters only:
  +
***'''Guardmycin''', '''Skillmycin''', '''Brainmycin''', '''Fishymycin''', '''Slowmycin''', and '''Stingmycin''' are 1-Star decals from Bronze, Silver and Gold [[Lost Bag|Lost Bags]] that each negate 1 shroom effect.
  +
****In order, these negate [[Guardshroom|Guardshrooms]], [[Transparungus]], [[Brainshroom|Brainshrooms]], [[Fishy Fungus]], [[Slowmungus]], and [[Stingshroom|Stingshrooms]].
  +
***'''Naspirin''', '''Loxorin''', and '''Poltarin''' are 3-Star decals from the Mushroom Stew that combine the 1-Star decals, each negating 2 shroom effects.
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***'''Master Onion Cutter''' is a 3-Star decal from Silver, Gold and Platinum [[Lost Bag|Lost Bags]] that will negate the effects of [[Frongus]].
  +
***'''Not So Fast''' is a 5-Star decal from Platinum and Rainbow [[Lost Bag|Lost Bags]] that combines the effects of all of these decals, negating a total of 7 effects.
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****Despite this, it and the original decals are still vulnerable to the Falseshroom versions of these same effects.
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* The [[Forcemen]] and [[Jackals]] negate certain shroom effects. See their pages for more details.
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**Fighting Forcemen on Hard / Nightmare difficulty (except [[White Steel]]) will naturally remove all active shroom buffs before the fight starts.
  +
**Forcemen negate effects with a wave attack, but even if this wave is Perfect Blocked, offending shroom effects will still be negated.
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</div>
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  +
{{clr}}
   
 
== Types of Mushrooms ==
 
== Types of Mushrooms ==
Line 18: Line 75:
 
!Use
 
!Use
 
!Name
 
!Name
  +
!Image
!Description
 
 
!Effect
 
!Effect
 
!Effect Time
 
!Effect Time
!Cooked Effect
 
!Cooked Effect Time
 
 
!Beast
 
!Beast
 
!Floor Range
 
!Floor Range
 
|-
 
|-
  +
| rowspan="2" |1
|1
 
|Eat
+
| rowspan="2" |Eat
|[[Heartshroom]]
+
| rowspan="2" |[[Heartshroom]]
  +
| rowspan="2" |[[File:01 Heartshroom 1.png|link=Heartshroom|125px]]
|The heart-shaped cap of the mushroom restores health when eaten. Its effects increase with heat. It is a delicacy.
 
|Restores HP (M)
+
|Restores +100 HP (M)
100 HP
 
 
|Instant
 
|Instant
  +
| rowspan="2" |N/A
|Restores HP (M)
 
  +
| rowspan="2" |1+
150 HP
 
  +
|-
  +
|Restores +150 HP (M)
 
|Instant
 
|Instant
|N/A
 
|1+
 
 
|-
 
|-
  +
| rowspan="2" |2
|2
 
|Eat
+
| rowspan="2" |Eat
|[[Toughshroom]]
+
| rowspan="2" |[[Toughshroom]]
  +
| rowspan="2" |[[File:02 Toughshroom 1.png|link=Toughshroom|125px]]
|Crystal-like minerals have formed over time. Tough and non-poisonous. Not ideal for eating, but can harden the user temporarily.
 
|Damage DOWN 50%
+
|Damage Down 50%
|30 Seconds
+
|30 Seconds{{clr}}/Stack
  +
| rowspan="2" |N/A
|Damage DOWN 50%
 
  +
| rowspan="2" |1+
|40 Seconds
 
|N/A
 
|1+
 
 
|-
 
|-
  +
|Damage Down 50%
|3
 
  +
|40 Seconds{{clr}}/Stack
|Eat
 
  +
|-
|[[Crushroom]]
 
  +
| rowspan="2" |3
|Tough and sinewy, this mushroom increases muscle strength for a short time. Often used for doping, it is delicious when grilled.
 
  +
| rowspan="2" |Eat
  +
| rowspan="2" |[[Crushroom]]
  +
| rowspan="2" |[[File:03 Crushroom 1.png|link=Crushroom|125px]]
 
|Attack Up 50%
 
|Attack Up 50%
|30 Seconds
+
|30 Seconds{{clr}}/Stack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |1+
  +
|-
 
|Attack Up 50%
 
|Attack Up 50%
|40 Seconds
+
|40 Seconds{{clr}}/Stack
|N/A
 
|1+
 
 
|-
 
|-
  +
| rowspan="2" |4
|4
 
|Throw
+
| rowspan="2" |Throw
|[[Boomshroom]]
+
| rowspan="2" |[[Boomshroom]]
  +
| rowspan="2" |[[File:04 Boomshroom 1.png|link=Boomshroom|125px]]
|This grenade-shaped mushroom explodes when force is applied. One of the "3 Exploshrooms." It tastes bitter like gunpowder.
 
|Explosion
+
|Explosion{{clr}}240 Attack
240 Dmg
 
 
|Impact
 
|Impact
  +
| rowspan="2" |N/A
|Big Explosion
 
  +
| rowspan="2" |1+
300 Dmg
 
  +
|-
  +
|Big Explosion{{clr}}300 Attack
 
|Instant
 
|Instant
|N/A
 
|1+
 
 
|-
 
|-
  +
| rowspan="2" |5
|5
 
|Eat
+
| rowspan="2" |Eat
|[[Staminungus]]
+
| rowspan="2" |[[Staminungus]]
  +
| rowspan="2" |[[File:05 Staminungus 1.png|link=Staminungus|125px]]
|Its leg-shaped fungi dissolve fatigue quickly. Once eaten, fatigue will disappear for a short time. Surprisingly tasty.
 
 
|Infinite Stamina
 
|Infinite Stamina
|30 Seconds
+
|30 Seconds{{clr}}/Stack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |21+
  +
|-
 
|Infinite Stamina
 
|Infinite Stamina
|40 Seconds
+
|40 Seconds{{clr}}/Stack
|N/A
 
|21+
 
 
|-
 
|-
  +
| rowspan="2" |6
|6
 
|Throw
+
| rowspan="2" |Throw
|[[Fluffy Fungus]]
+
| rowspan="2" |[[Fluffy Fungus]]
  +
| rowspan="2" |[[File:06 Fluffy Fungus 1.png|link=Fluffy Fungus|125px]]
|Has a round, cotton-like cap, and poisonous spores. Just touching it will put you to sleep. Do not trust its sweet smell.
 
 
|REM Sleep
 
|REM Sleep
|20 Seconds
+
|20 Seconds{{clr}}/Unstack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |1+
  +
|-
 
|Non-REM Sleep
 
|Non-REM Sleep
|40 Seconds
+
|40 Seconds{{clr}}/Unstack
|N/A
 
|1+
 
 
|-
 
|-
  +
| rowspan="2" |7
|7
 
|Throw
+
| rowspan="2" |Throw
|[[Doomshroom]]
+
| rowspan="2" |[[Doomshroom]]
  +
| rowspan="2" |[[File:07 Doomshroom 1.png|link=Doomshroom|125px]]
|Contains α-Doomitin poison that induces vomiting. Can be lethal. Releases poison gas as a defense. Heat only enhances the poison.
 
 
|Deadly Poison
 
|Deadly Poison
|30 Seconds
+
|30 Seconds{{clr}}/Stack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |1+
  +
|-
 
|Lethal Posion
 
|Lethal Posion
|60 Seconds
+
|60 Seconds{{clr}}/Stack
|N/A
 
|1+
 
 
|-
 
|-
  +
| rowspan="2" |8
|8
 
|Eat
+
| rowspan="2" |Eat
|[[Yogashroom]]
+
| rowspan="2" |[[Yogashroom]]
  +
| rowspan="2" |[[File:08 Yogashroom 1.png|link=Yogashroom|125px]]
|With a turquoise cap, this mushroom aids the user's concentration. It spread from India to the island of South Tokyo. Meaty and tasty.
 
 
|Yoga Healing
 
|Yoga Healing
|10 Seconds
+
|10 Seconds{{clr}}/Unstack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |1+
  +
|-
 
|Yoga Healing +
 
|Yoga Healing +
|30 Seconds
+
|30 Seconds{{clr}}/Unstack
|N/A
 
|1+
 
 
|-
 
|-
  +
| rowspan="2" |9
|9
 
|Throw
+
| rowspan="2" |Throw
|[[Shockshroom]]
+
| rowspan="2" |[[Shockshroom]]
  +
| rowspan="2" |[[File:09 Shockshroom 1.png|link=Shockshroom|125px]]
|Cells on the cap contain tiny amounts of electricity. Charges the body when touched or eaten. Numbs mouth, consume with care.
 
|Electric Shock
+
|Electric Shock{{clr}}500 Attack
500 Dmg
 
 
|Impact
 
|Impact
  +
| rowspan="2" |N/A
|High Voltage Shock 650 Dmg
 
  +
| rowspan="2" |11+
  +
|-
  +
|High Voltage Shock{{clr}}650 Attack
 
|Instant
 
|Instant
|N/A
 
|11+
 
 
|-
 
|-
  +
| rowspan="2" |10
|10
 
|Throw
+
| rowspan="2" |Throw
|[[Punchshroom]]
+
| rowspan="2" |[[Punchshroom]]
  +
| rowspan="2" |[[File:10 Punchshroom 1.png|link=Punchshroom|125px]]
|Resembling a fist, the tip contains propulsion parts and explodes when thrown. Known as one of the "3 Exploshrooms." Do not eat.
 
|Rocket Punch
+
|Rocket Punch{{clr}}2800 Attack
2800 Dmg
 
 
|Impact
 
|Impact
  +
| rowspan="2" |N/A
|Big Rocket Punch 3500 Dmg
 
  +
| rowspan="2" |21+
  +
|-
  +
|Big Rocket Punch{{clr}}3500 Attack
 
|Impact
 
|Impact
|N/A
 
|21+
 
 
|-
 
|-
  +
| rowspan="2" |11
|11
 
|Eat
+
| rowspan="2" |Eat
|[[Transparungus]]
+
| rowspan="2" |[[Transparungus]]
  +
| rowspan="2" |[[File:11 Transparungus 1.png|link=Transparungus|125px]]
|Mysteriously thins the user's body tissue. It escapes danger by erasing its own existence. Flavorless and odorless.
 
 
|Cloak
 
|Cloak
|15 Seconds
+
|15 Seconds{{clr}}/Stack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |11+
  +
|-
 
|Cloak
 
|Cloak
|25 Seconds
+
|25 Seconds{{clr}}/Stack
|N/A
 
|11+
 
 
|-
 
|-
  +
| rowspan="2" |12
|12
 
|Eat
+
| rowspan="2" |Eat
|[[Guardshroom]]
+
| rowspan="2" |[[Guardshroom]]
  +
| rowspan="2" |[[File:12 Guardshroom 1.png|link=Guardshroom|125px]]
|Its surface is metallic and inside is hollow. Stiffens the user's body tissue. Rarely seen, heat enhances its properties.
 
 
|Invincible
 
|Invincible
  +
|30 Seconds{{clr}}/Stack
|30 seconds
 
  +
| rowspan="2" |N/A
  +
| rowspan="2" |31+
  +
|-
 
|Invincible
 
|Invincible
|40 Seconds
+
|40 Seconds{{clr}}/Stack
|N/A
 
|31+
 
 
|-
 
|-
  +
| rowspan="2" |13
|13
 
|Eat
+
| rowspan="2" |Eat
|[[Slowmungus]]
+
| rowspan="2" |[[Slowmungus]]
  +
| rowspan="2" |[[File:13 Slowmungus 1.png|link=Slowmungus|125px]]
|Has a unique eye-shaped cap and red hyphae that resemble veins. Slows time down. Has an irritating smell.
 
 
|Slow Down Time
 
|Slow Down Time
|10 Seconds
+
|10 Seconds{{clr}}/Stack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |21+
  +
|-
 
|Slow Down Time
 
|Slow Down Time
|15 Seconds
+
|15 Seconds{{clr}}/Stack
|N/A
 
|21+
 
 
|-
 
|-
  +
| rowspan="2" |14
|14
 
|Throw
+
| rowspan="2" |Throw
|[[Decoyshroom]]
+
| rowspan="2" |[[Decoyshroom]]
  +
| rowspan="2" |[[File:14 Decoyshroom 1.png|link=Decoyshroom|125px]]
|This pink mushroom studies the DNA of anything that touches it and creates a copy. Weakens the user's nature. Uniquely acidic.
 
|Decoy Bomb
+
|Decoy Bomb {{clr}}700 Attack
  +
|30 Seconds{{clr}}/Stack
700 Dmg
 
  +
| rowspan="2" |N/A
|30 Seconds
 
  +
| rowspan="2" |11+
|Decoy Bomb
 
900 Dmg
 
|60 Seconds
 
|N/A
 
|11+
 
 
|-
 
|-
  +
|Decoy Bomb{{clr}}900 Attack
|15
 
  +
|60 Seconds{{clr}}/Stack
|Throw
 
  +
|-
|[[Lavashroom]]
 
  +
| rowspan="2" |15
|Contains magma-like parts in the cap. Very light and explodes at the slightest touch. One of the "3 Exploshrooms." Do not eat.
 
  +
| rowspan="2" |Throw
|Lava Explosion
 
  +
| rowspan="2" |[[Lavashroom]]
400 Dmg
 
  +
| rowspan="2" |[[File:15 Lavashroom 1.png|link=Lavashroom|125px]]
  +
|Lava Explosion{{clr}}7000 Attack
 
|Impact
 
|Impact
  +
| rowspan="2" |N/A
|Lava Explosion +
 
  +
| rowspan="2" |31+
450 dmg
 
  +
|-
  +
|Lava Explosion +{{clr}}9000 Attack
 
|Impact
 
|Impact
|N/A
 
|31+
 
 
|-
 
|-
  +
| rowspan="2" |16
|16
 
|Throw
+
| rowspan="2" |Throw
|[[Brainshroom]]
+
| rowspan="2" |[[Brainshroom]]
  +
| rowspan="2" |[[File:16 Brainshroom 1.png|link=Brainshroom|125px]]
|This wrinkly mushroom drastically increases fatigue. Much is still unknown about it as it is so rare. Crispy and flavorless.
 
 
|Groggy
 
|Groggy
|5 Seconds
+
|5 Seconds{{clr}}/Unstack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |21+
  +
|-
 
|Ultra Groggy
 
|Ultra Groggy
|10 Seconds
+
|10 Seconds{{clr}}/Unstack
|N/A
 
|21+
 
 
|-
 
|-
  +
| rowspan="2" |17
|17
 
|Eat
+
| rowspan="2" |Eat
|[[Gambleshroom]]
+
| rowspan="2" |[[Gambleshroom]]
  +
| rowspan="2" |[[File:17 Gambleshroom 1.png|link=Gambleshroom|125px]]
|Poisonous when the black side is larger, beneficial when the white side is larger. Tricky to judge with the naked eye.
 
 
|Use Gamble
 
|Use Gamble
 
|Instant
 
|Instant
  +
| rowspan="2" |N/A
  +
| rowspan="2" |21+
  +
|-
 
|Use Gamble
 
|Use Gamble
 
|Instant
 
|Instant
|N/A
 
|21+
 
 
|-
 
|-
  +
| rowspan="2" |18
|18
 
|Eat
+
| rowspan="2" |Eat
|[[Fun Fungus]]
+
| rowspan="2" |[[Fun Fungus]]
  +
| rowspan="2" |[[File:18 Fun Fungus 1.png|link=Fun Fungus|125px]]
|Cap is speckled with white warts. Fills user with strange power that repairs their equipment. Meaty texture, very tasty.
 
|Endurance Heal
+
|Endurance Heal 50%
50%
 
 
|Instant
 
|Instant
  +
| rowspan="2" |N/A
|Endurance Heal
 
  +
| rowspan="2" |31+
100%
 
  +
|-
  +
|Endurance Heal 100%
 
|Instant
 
|Instant
|N/A
 
|31+
 
 
|-
 
|-
  +
| rowspan="2" |19
|19
 
|Throw
+
| rowspan="2" |Throw
|[[Frongus]]
+
| rowspan="2" |[[Frongus]]
  +
| rowspan="2" |[[File:19 Frongus 1.png|link=Frongus|125px]]
|Feeds on dead Frogs and contains tear-inducing properties that vaporize when force is applied. Not suitable for eating.
 
 
|Tear Gas
 
|Tear Gas
|5 Seconds
+
|5 Seconds{{clr}}/Unstack
  +
| rowspan="2" |[[Frog]]
  +
| rowspan="2" |1+
  +
|-
 
|Thick Tear Gas
 
|Thick Tear Gas
|10 Seconds
+
|10 Seconds{{clr}}/Unstack
|[[Frog]]
 
|1+
 
 
|-
 
|-
  +
| rowspan="2" |20
|20
 
|Eat
+
| rowspan="2" |Eat
|[[Mouseshroom]]
+
| rowspan="2" |[[Mouseshroom]]
  +
| rowspan="2" |[[File:20 Mouseshroom 1.png|link=Mouseshroom|125px]]
|Feeds on dead Rats and contains stimulating properties that are enhanced with heat. Sweet-smelling and tasty.
 
|Rage Gauge (S)
+
|Rage Gauge (S) (+1)
 
|Instant
 
|Instant
  +
| rowspan="2" |[[Rat]]
|Rage Gauge (M)
 
  +
| rowspan="2" |2+
  +
|-
  +
|Rage Gauge (M) (+3)
 
|Instant
 
|Instant
|[[Rat]]
 
|2+
 
 
|-
 
|-
  +
| rowspan="2" |21
|21
 
|Eat
+
| rowspan="2" |Eat
|[[Stingshroom]]
+
| rowspan="2" |[[Stingshroom]]
  +
| rowspan="2" |[[File:21 Stingshroom 1.png|link=Stingshroom|125px]]
|Feeds on dead Scorpions and named after its stinger-like bump. Increases strength, but makes the body brittle.
 
|Attack Up 100%; Defense Down 50%
+
|Attack Up 100%{{clr}}Damage Up 50%
|30 Seconds
+
|30 Seconds{{clr}}/Stack
  +
| rowspan="2" |[[Scorpion]]
|Attack Up 120%; Defense Down 60%
 
  +
| rowspan="2" |6+
|40 Seconds
 
  +
|-
|[[Scorpion]]
 
  +
|Attack Up 120%{{clr}}Damage Up 60%
|6+
 
  +
|40 Seconds{{clr}}/Stack
 
|-
 
|-
  +
| rowspan="2" |22
|22
 
|Throw
+
| rowspan="2" |Throw
|[[Fishy Fungus]]
+
| rowspan="2" |[[Fishy Fungus]]
  +
| rowspan="2" |[[File:22 Fishy Fungus 1.png|link=Fishy Fungus|125px]]
|Feeds on dead Fish. Only the tip can be eaten. This hallucinatory mushroom is smelly but tasty.
 
 
|Confusion
 
|Confusion
|15 Seconds
+
|15 Seconds{{clr}}/Stack
  +
| rowspan="2" |[[Fish]]
  +
| rowspan="2" |12+
  +
|-
 
|Confusion
 
|Confusion
|25 Seconds
+
|25 Seconds{{clr}}/Stack
|[[Fish]]
 
|12+
 
 
|-
 
|-
  +
| rowspan="2" |23
|23
 
|Eat
+
| rowspan="2" |Eat
|[[Snailshroom]]
+
| rowspan="2" |[[Snailshroom]]
  +
| rowspan="2" |[[File:23 Snailshroom 1.png|link=Snailshroom|125px]]
|Feeds on dead Snails. The value of this fragrant mushroom is determined by the number of spirals, and has enzymes that improve immunity to bad statuses.
 
 
|Flame/Electric/Poison No Effect
 
|Flame/Electric/Poison No Effect
|60 Seconds
+
|60 Seconds{{clr}}/Stack
  +
| rowspan="2" |[[Snail]]
  +
| rowspan="2" |9+
  +
|-
 
|Flame/Electric/Poison No Effect
 
|Flame/Electric/Poison No Effect
|90 Seconds
+
|90 Seconds{{clr}}/Stack
|[[Snail]]
 
|9+
 
 
|-
 
|-
  +
| rowspan="2" |24
|24
 
|Eat
+
| rowspan="2" |Eat
|[[Dragonshroom]]
+
| rowspan="2" |[[Dragonshroom]]
  +
| rowspan="2" |[[File:24 Dragonshroom 1.png|link=Dragonshroom|125px]]
|Feeds on dead Lizards and contains strange magic that gives infinite ammo for a short time. Chewy but dull in taste.
 
 
|Inifnite Ammo
 
|Inifnite Ammo
|10 Seconds
+
|10 Seconds{{clr}}/Stack
  +
| rowspan="2" |[[Lizard]]
  +
| rowspan="2" |21+
  +
|-
 
|Infinite Ammo
 
|Infinite Ammo
|20 Seconds
+
|20 Seconds{{clr}}/Stack
|[[Lizard]]
 
|21+
 
 
|-
 
|-
  +
| rowspan="2" |25
|25
 
|Eat
+
| rowspan="2" |Eat
|[[Lifeshroom]]
+
| rowspan="2" |[[Lifeshroom]]
  +
| rowspan="2" |[[File:25 Lifeshroom 1.png|link=Lifeshroom|125px]]
|Feeds on dead Pillbugs. Revives user and restores a little stamina. As rare as the bugs it feeds on. Tastes citric and sour.
 
|Health Up 25% (On Fatal Damage)
+
|Restores HP 25%{{clr}}(On Fatal Damage)
  +
|Until Death
|Active
 
  +
| rowspan="2" |[[Pillbug]]
|Health  Up 50% (On Fatal Damage)
 
  +
| rowspan="2" |11+
|Active
 
|[[Pillbug]]
 
|11+
 
 
|-
 
|-
  +
|Restores HP 50%{{clr}}(On Fatal Damage)
|26
 
  +
|Until Death
|Eat
 
|[[Vampire Fungus]]
 
|Feeds on dead Crabs. This coral-like mushroom enables the user to absorb some health when damage is dealt. Hard and tasteless.
 
|Absorb Damage 20%
 
|30 Seconds
 
|Absorb Damage 40%
 
|40 Seconds
 
|[[Crab]]
 
|11+
 
 
|-
 
|-
  +
| rowspan="2" |26
|27
 
|Eat
+
| rowspan="2" |Eat
  +
| rowspan="2" |[[Vampire Fungus]]
|[[Evershroom]]
 
  +
| rowspan="2" |[[File:26 Vampire Fungus 1.png|link=Vampire Fungus|125px]]
|Feeds on dead Turtles. This shroom adds a fatigue effect to attacks, and this is enhanced with heat. Smelly and coarse.
 
  +
|Absorb 20% damage dealt as HP
  +
|30 Seconds{{clr}}/Stack
  +
| rowspan="2" |[[Crab]]
  +
| rowspan="2" |11+
  +
|-
  +
|Absorb 40% damage dealt as HP
  +
|40 Seconds{{clr}}/Stack
  +
|-
  +
| rowspan="2" |27
  +
| rowspan="2" |Eat
  +
| rowspan="2" |[[Evershroom]]
  +
| rowspan="2" |[[File:27 Evershroom 1.png|link=Evershroom|125px]]
 
|Fatigue Rate Up
 
|Fatigue Rate Up
|20 Seconds
+
|20 Seconds{{clr}}/Stack
  +
| rowspan="2" |[[Turtle]]
  +
| rowspan="2" |21+
  +
|-
 
|Fatigue Rate Up
 
|Fatigue Rate Up
|30 Seconds
+
|30 Seconds{{clr}}/Stack
|[[Turtle]]
 
|21+
 
 
|-
 
|-
  +
| rowspan="2" |28
|28
 
|Eat
+
| rowspan="2" |Eat
|[[Oakshroom]]
+
| rowspan="2" |[[Oakshroom]]
  +
| rowspan="2" |[[File:28 Oakshroom 1.png|link=Oakshroom|125px]]
|Feeds on dead Birds and momentarily improves explosive power of the next attack. Brittle and best eaten as a soup.
 
 
|Attack Up 100%
 
|Attack Up 100%
 
|Next Attack Only
 
|Next Attack Only
  +
| rowspan="2" |[[Bird]]
  +
| rowspan="2" |31+
  +
|-
 
|Attack Up 150%
 
|Attack Up 150%
 
|Next Attack Only
 
|Next Attack Only
|[[Bird]]
 
|31+
 
 
|-
 
|-
 
|29
 
|29
 
|Throw
 
|Throw
 
|[[Croakstool]]
 
|[[Croakstool]]
  +
|[[File:29 Croakstool 1.png|link=Croakstool|125px]]
|Feeds on dead Golden Frogs and has enhanced tear-inducing properties. With a smelly gelatin tip, it is not to be eaten.
 
 
|Thick Tear Gas +
 
|Thick Tear Gas +
|30 Seconds
+
|30 Seconds{{clr}}/Unstack
|N/A
 
|N/A
 
 
|[[Golden Frog]]
 
|[[Golden Frog]]
 
|1+
 
|1+
Line 360: Line 429:
 
|Eat
 
|Eat
 
|[[Golden Mouseshroom]]
 
|[[Golden Mouseshroom]]
  +
|[[File:30 Golden Mouseshroom 1.png|link=Golden Mouseshroom|125px]]
|Feeds on dead Golden Rats and directly stimulates the brain, increasing aggression. Surprisingly tasty.
 
|Rage Gauge (L)
+
|Rage Gauge (L) (+7)
 
|Instant
 
|Instant
|N/A
 
|N/A
 
 
|[[Golden Rat]]
 
|[[Golden Rat]]
 
|1+
 
|1+
Line 371: Line 438:
 
|Eat
 
|Eat
 
|[[Golden Stingshroom]]
 
|[[Golden Stingshroom]]
  +
|[[File:31 Golden Stingshroom 1.png|link=Golden Stingshroom|125px]]
|Feeds on dead Golden Scorpions and is more potent than the Stingshroom. Looks deadly but is extremely tasty.
 
|Attack Up 200%; Defense Down 80%
+
|Attack Up 200%
  +
Damage Up 80%
|60 Seconds
 
  +
|60 Seconds{{clr}}/Stack
|N/A
 
|N/A
 
 
|[[Golden Scorpion]]
 
|[[Golden Scorpion]]
 
|11+
 
|11+
Line 382: Line 448:
 
|Throw
 
|Throw
 
|[[Golden Fishy Fungus]]
 
|[[Golden Fishy Fungus]]
  +
|[[File:32 Golden Fishy Fungus 1.png|link=Golden Fishy Fungus|125px]]
|Feeds on dead Golden Fish and is more potent than the Fishy Fungi. A true delicacy with soft, moist flesh.
 
 
|Confusion
 
|Confusion
  +
|60 Seconds{{clr}}/Stack
|60 seconds
 
|N/A
 
|N/A
 
 
|[[Golden Fish]]
 
|[[Golden Fish]]
 
|11+
 
|11+
Line 393: Line 457:
 
|Eat
 
|Eat
 
|[[Golden Snailshroom]]
 
|[[Golden Snailshroom]]
  +
|[[File:33 Golden Snailshroom 1.png|link=Golden Snailshroom|125px]]
|Feeds on dead Golden Snails and aids the nervous system and relieves pain. Feels good to eat but has no taste.
 
 
|Flame/Electric/Poison No Effect
 
|Flame/Electric/Poison No Effect
|120 Seconds
+
|120 Seconds{{clr}}/Stack
|N/A
 
|N/A
 
 
|[[Golden Snail]]
 
|[[Golden Snail]]
 
|11+
 
|11+
Line 404: Line 466:
 
|Eat
 
|Eat
 
|[[Golden Dragonshroom]]
 
|[[Golden Dragonshroom]]
  +
|[[File:34 Golden Dragonshroom 1.png|link=Golden Dragonshroom|125px]]
|Feeds on dead Golden Lizards and more potent than the Dragonshroom, this striking shroom is chewy but tasteless.
 
 
|Infinite Ammo
 
|Infinite Ammo
|40 Seconds
+
|40 Seconds{{clr}}/Stack
|N/A
 
|N/A
 
 
|[[Golden Lizard]]
 
|[[Golden Lizard]]
 
|21+
 
|21+
Line 415: Line 475:
 
|Eat
 
|Eat
 
|[[Golden Lifeshroom]]
 
|[[Golden Lifeshroom]]
  +
|[[File:35 Golden Lifeshroom 1.png|link=Golden Lifeshroom|125px]]
|Feeds on dead Golden Pillbugs. Revives user and restores all stamina. Incredibly rare and has a sharp mint taste.
 
|Health Up 100% (On Fatal Damage)
+
|Restores HP 100%{{clr}}(On Fatal Damage)
  +
|Until Death
|Active
 
|N/A
 
|N/A
 
 
|[[Golden Pillbug]]
 
|[[Golden Pillbug]]
 
|11+
 
|11+
Line 426: Line 484:
 
|Eat
 
|Eat
 
|[[Golden Vampire Fungus]]
 
|[[Golden Vampire Fungus]]
  +
|[[File:36 Golden Vampire Fungus 1.png|link=Golden Vampire Fungus|125px]]
|Feeds on dead Golden Crabs. Its tip is red with blood absorbed from other animals. Also known as the "brute," and tastes bad.
 
|Absorb Damage 100%
+
|Absorb 100% damage dealt as HP
|90 Seconds
+
|90 Seconds{{clr}}/Stack
|N/A
 
|N/A
 
 
|[[Golden Crab]]
 
|[[Golden Crab]]
 
|11+
 
|11+
Line 437: Line 493:
 
|Eat
 
|Eat
 
|[[Golden Evershroom]]
 
|[[Golden Evershroom]]
  +
|[[File:37 Golden Evershroom 1.png|link=Golden Evershroom|125px]]
|Feeds on dead Golden Turtles and contains more fatigue properties than the Evershroom. Smelly but tasty.
 
 
|Fatigue Rate Up
 
|Fatigue Rate Up
|60 Seconds
+
|60 Seconds{{clr}}/Stack
|N/A
 
|N/A
 
 
|[[Golden Turtle]]
 
|[[Golden Turtle]]
 
|21+
 
|21+
Line 448: Line 502:
 
|Eat
 
|Eat
 
|[[Golden Oakshroom]]
 
|[[Golden Oakshroom]]
  +
|[[File:38 Golden Oakshroom 1.png|link=Golden Oakshroom|125px]]
|Feeds on dead Golden Birds, and is more potent than the Oakshroom. Very brittle, and tasty if made into soup.
 
 
|Attack Up 300%
 
|Attack Up 300%
 
|Next Attack Only
 
|Next Attack Only
|N/A
 
|N/A
 
 
|[[Golden Bird]]
 
|[[Golden Bird]]
 
|21+
 
|21+
 
|-
 
|-
 
|39
 
|39
  +
|Trade
|Eat
 
 
|[[Bronze Skillshroom]]
 
|[[Bronze Skillshroom]]
  +
|[[File:39 Bronze Skillshroom 1.png|link=Bronze Skillshroom|125px]]
|Contains bronze, and resembles a human face. Trade these with Momoko Yamada for Skill Stickers. Smells and tastes bad.
 
 
| +500 XP
 
| +500 XP
 
|Instant
 
|Instant
|N/A
 
|N/A
 
 
|N/A
 
|N/A
 
|1+
 
|1+
 
|-
 
|-
 
|40
 
|40
  +
|Trade
|Eat
 
 
|[[Silver Skillshroom]]
 
|[[Silver Skillshroom]]
  +
|[[File:40 Silver Skillshroom 1.png|link=Silver Skillshroom|125px]]
|Contains silver, and has anti-bacterial effects. Trade these with Momoko Yamada for Skill Stickers. No effects when eaten.
 
 
| +500 XP
 
| +500 XP
 
|Instant
 
|Instant
|N/A
 
|N/A
 
 
|N/A
 
|N/A
 
|11+
 
|11+
 
|-
 
|-
 
|41
 
|41
  +
|Trade
|Eat
 
|[[Gold Skillshroom]]
+
|[[Golden Skillshroom]]
  +
|[[File:41 Golden Skillshroom 1.png|link=Golden Skillshroom|125px]]
|Rare and contains gold, seen as a symbol of the sun. Trade these with Momoko Yamada for Skill Stickers. Not for eating.
 
 
| +500 XP
 
| +500 XP
 
|Instant
 
|Instant
|N/A
 
|N/A
 
 
|N/A
 
|N/A
 
|31+
 
|31+
Line 492: Line 538:
 
|Eat
 
|Eat
 
|[[Bronze Eggshroom]]
 
|[[Bronze Eggshroom]]
  +
|[[File:42 Bronze Eggshroom 1.png|link=Bronze Eggshroom|125px]]
|This southern Boomshroom enhances already latent skills and abilities. Its firm flesh resists heat and has a metallic and slightly sweet taste.
 
| +300 XP
+
| Gain EXP (S){{clr}}+400 XP
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>April/May</small>{{clr}}1+
|N/A
 
|N/A
 
|All
 
 
|-
 
|-
 
|43
 
|43
 
|Eat
 
|Eat
 
|[[Silver Eggshroom]]
 
|[[Silver Eggshroom]]
  +
|[[File:43 Silver Eggshroom 1.png|link=Silver Eggshroom|125px]]
|A more ripened Bronze Eggshroom. Enhances skills even more. Its firm flesh resists heat, and has a unique metallic and sweet taste.
 
| +2000 XP
+
| Gain EXP (M){{clr}}+3000 XP
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>April/May</small>{{clr}}1+
|N/A
 
|N/A
 
|All
 
 
|-
 
|-
 
|44
 
|44
 
|Eat
 
|Eat
|[[Gold Eggshroom]]
+
|[[Golden Eggshroom]]
  +
|[[File:44 Golden Eggshroom 1.png|link=Golden Eggshroom|125px]]
|A fully ripened Bronze Eggshroom. Greatly enhances skills. Its soft flesh resists heat, and has a metallic and very sweet taste.
 
|<nowiki>+20,000 XP</nowiki>
+
|Gain EXP (L){{clr}}+30,000 XP
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>April/May</small>{{clr}}1+
|N/A
 
|N/A
 
|All
 
 
|-
 
|-
  +
| rowspan="2" |45
|45
 
|Eat
+
| rowspan="2" |Eat
|[[Red Stingshroom]]
+
| rowspan="2" |[[Red Stingshroom]]
  +
| rowspan="2" |[[File:45 Red Stingshroom 1.png|link=Red Stingshroom|125px]]
|Grows in the nutrient-rich corpses of Red Scorpions. Similar to Stingshroom, but weaker. Smells coppery. Tastes awful.
 
|Attack Up 75%
+
|Attack Up 75%{{clr}}Damage Up 25%
  +
|25 Seconds{{clr}}/Stack
Damage Up 25%
 
  +
| rowspan="2" |[[Red Scorpion]]
|25 Seconds
 
  +
| rowspan="2" |1+
|Attack Up 75%
 
Damage Up 25%
 
|35 Seconds
 
|[[Red Scorpion]]
 
|All
 
 
|-
 
|-
  +
|Attack Up 75%{{clr}}Damage Up 25%
|46
 
  +
|35 Seconds{{clr}}/Stack
|Eat
 
|[[Umbrella Rib Fungus]]
 
|Useless little fungus that looks like an umbrella. Same properties as a Transparungus, but weakened by poison. Dry and nasty.
 
|Invisible / reduce HP**
 
|12 seconds
 
|Invisible/ reduce HP
 
|15 seconds
 
|N/A
 
|11+
 
 
|-
 
|-
  +
| rowspan="2" |46
|47
 
  +
| rowspan="2" |Eat
|Throw
 
  +
| rowspan="2" |[[Umbrella Rib Fungus]]
|[[False Brainshroom]]
 
  +
| rowspan="2" |[[File:46 Umbrella Rib Fungus 1.png|link=Umbrella Rib Fungus|125px]]
|Brainshroom impostor. The cap consists of self-replicated copies. Emits toxic spores when damaged. Tastes rubbery.
 
  +
|Invis/reduce HP
  +
|12 Seconds{{clr}}/Unstack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |11+
  +
|-
  +
|Invis/reduce HP
  +
|15 Seconds{{clr}}/Unstack
  +
|-
  +
| rowspan="2" |47
  +
| rowspan="2" |Throw
  +
| rowspan="2" |[[False Brainshroom]]
  +
| rowspan="2" |[[File:47 False Brainshroom 1.png|link=False Brainshroom|125px]]
 
|May cause Groggy
 
|May cause Groggy
|5 Seconds
+
|5 Seconds{{clr}}/Unstack
  +
| rowspan="2" |N/A
  +
| rowspan="2" |21+
  +
|-
 
|May cause Groggy
 
|May cause Groggy
|10 Seconds
+
|10 Seconds{{clr}}/Unstack
|N/A
 
|21+
 
 
|-
 
|-
  +
| rowspan="2" |48
|48
 
|Eat
+
| rowspan="2" |Eat
|[[Cateye Shroom]]
+
| rowspan="2" |[[Cateye Shroom]]
  +
| rowspan="2" |[[File:48 Cateye Shroom 1.png|link=Cateye Shroom|125px]]
|Subspecies of Slowmungus. Reminiscent of a cat eye. Vision effects weakened by defensive poison. Chewy and gross.
 
|Slowmo/reduce HP**
 
Unstackable
 
 
<nowiki>*</nowiki>Really dangerous damage (-40~% max HP)
 
|7 Seconds
 
 
|Slowmo/reduce HP
 
|Slowmo/reduce HP
  +
|7 Seconds{{clr}}/Unstack
Unstackable
 
  +
| rowspan="2" |N/A
 
  +
| rowspan="2" |21+
<nowiki>*</nowiki>Damage taken is increased to 50%
 
|11 Seconds
 
|N/A
 
|21+
 
 
|-
 
|-
  +
|Slowmo/reduce HP
|49
 
  +
|11 Seconds{{clr}}/Unstack
|Throw
 
  +
|-
|[[Boleoshroom]]
 
  +
| rowspan="2" |49
|Grows on nutrient-rich corpses of Goggly Boleos. Known to release toxic spores when damaged. Tastes fishy and gross.
 
  +
| rowspan="2" |Throw
  +
| rowspan="2" |[[Boleoshroom]]
  +
| rowspan="2" |[[File:49 Boleoshroom 1.png|link=Boleoshroom|125px]]
 
|Possible Confusion
 
|Possible Confusion
|15 Seconds
+
|15 Seconds{{clr}}/Stack
  +
| rowspan="2" |[[Goggly Boleo]]
  +
| rowspan="2" |11+
  +
|-
 
|Possible Confusion
 
|Possible Confusion
|25 Seconds
+
|25 Seconds{{clr}}/Stack
|[[Goggly Boleo]]
 
|11+
 
 
|-
 
|-
  +
| rowspan="2" |50
|50
 
|Eat
+
| rowspan="2" |Eat
|[[Ricebowl Shroom]]
+
| rowspan="2" |[[Ricebowl Shroom]]
  +
| rowspan="2" |[[File:50 Ricebowl Shroom 1.png|link=Ricebowl Shroom|125px]]
|The "grains of rice" are actually powerful, swollen Heartshroom-esque healing components. Tastes better than most mushrooms.
 
|Restores HP (L)
+
|Restores HP (L){{clr}}+800 HP
800 HP
 
 
|Instant
 
|Instant
  +
| rowspan="2" |N/A
|Restores HP (XL)
 
  +
| rowspan="2" |31+
1100 HP
 
  +
|-
  +
|Restores HP (XL){{clr}}+1100 HP
 
|Instant
 
|Instant
|
 
|31+
 
 
|-
 
|-
 
|51
 
|51
 
|Sell
 
|Sell
 
|[[Bronze Parasol Shroom]]
 
|[[Bronze Parasol Shroom]]
  +
|[[File:51 Bronze Parasol Shroom 1.png|link=Bronze Parasol Shroom|125px]]
|A rare bronze parasol-like mushroom requiring hot and humid conditions to grow. Rock hard. Metallic odor. Inedible.
 
|Sell for cash (S)(1000kc)/eaten for 100xp
+
|Sell for cash (S) (1000 Kill Coins){{clr}}+10 HP{{clr}}+100 XP
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>July/August</small>{{clr}}1+
|N/A
 
|N/A
 
|?
 
 
|-
 
|-
 
|52
 
|52
 
|Sell
 
|Sell
 
|[[Silver Parasol Shroom]]
 
|[[Silver Parasol Shroom]]
  +
|[[File:52 Silver Parasol Shroom 1.png|link=Silver Parasol Shroom|125px]]
|A valuable mushroom with a silver cap. Very shiny. Rock hard. Metallic odor. Inedible. Eating it has no effect on the human body.
 
|Sell for cash (M)
+
|Sell for cash (M) (5000 Kill Coins){{clr}}+10 HP{{clr}}+100 XP
(5000kc)/ Eaten for ? xp
 
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>July/August</small>{{clr}}1+
|N/A
 
|N/A
 
|?
 
 
|-
 
|-
 
|53
 
|53
 
|Sell
 
|Sell
 
|[[Golden Parasol Shroom]]
 
|[[Golden Parasol Shroom]]
  +
|[[File:53 Golden Parasol Shroom 1.png|link=Golden Parasol Shroom|125px]]
|A valuable mushroom with a gold cap. Very shiny. Rock hard. Metallic odor. Inedible. Eating it has no effect on the human body.
 
|Sell for cash (L)
+
|Sell for cash (L) (50000 Kill Coins){{clr}}+10 HP{{clr}}+100 XP
(50000kc)/ Eaten for ? xp
 
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>July/August</small>{{clr}}1+
|N/A
 
|N/A
 
|?
 
 
|-
 
|-
  +
| rowspan="2" |54
|54
 
|Eat
+
| rowspan="2" |Eat
|[[Helmetshroom]]
+
| rowspan="2" |[[Helmetshroom]]
  +
| rowspan="2" |[[File:54 Helmetshroom 1.png|link=Helmetshroom|125px]]
|Has a distinctive metallic cap. Contains minerals hardening body tissues, like the Guardshroom, but less concentrated.
 
|Invincible/ Reduced armor durability loss. Unstackable.
+
|Invincible/{{clr}}Reduced armor durability loss
|12 Seconds
+
|12 Seconds{{clr}}/Unstack
  +
| rowspan="2" |N/A
|Invincible/ Reduced armor durability loss. Unstackable.
 
  +
| rowspan="2" |31+
|15 Seconds
 
|N/A
+
|-
  +
|Invincible/{{clr}}Reduced armor durability loss
|31+
 
  +
|15 Seconds{{clr}}/Unstack
 
|-
 
|-
 
|55
 
|55
 
|Eat
 
|Eat
 
|[[Bronze Pumpkinshroom]]
 
|[[Bronze Pumpkinshroom]]
  +
|[[File:55 Bronze Pumpkinshroom 1.png|link=Bronze Pumpkinshroom|125px]]
|A mushroom that grows on top of pumpkins. Contains a strong stimulant. Metallic smell. Sweet and with a good bite to it.
 
|Rage Gauge (S)
+
|Rage Gauge (S) (+1){{clr}}+600 HP{{clr}}+100 XP
600 HP
 
 
100 XP
 
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>October/November</small>{{clr}}1+
|N/A
 
|N/A
 
|1+
 
 
|-
 
|-
 
|56
 
|56
 
|Eat
 
|Eat
 
|[[Silver Pumpkinshroom]]
 
|[[Silver Pumpkinshroom]]
  +
|[[File:56 Silver Pumpkinshroom 1.png|link=Silver Pumpkinshroom|125px]]
|More grown Pumpkinshroom. Has a silver shimmer. Has an even stronger stimulant. Metallic smell. Sweet and firm.
 
|Rage Gauge (M)
+
|Rage Gauge (M) (+2){{clr}}+3000 HP{{clr}}+100 XP
3000 HP
 
 
100 XP
 
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>October/November</small>{{clr}}1+
|N/A
 
|N/A
 
|1+
 
 
|-
 
|-
 
|57
 
|57
 
|Eat
 
|Eat
 
|[[Gold Pumpkinshroom]]
 
|[[Gold Pumpkinshroom]]
  +
|[[File:57 Golden Pumpkinshroom 1.png|link=Gold Pumpkinshroom|125px]]
|Fully grown Pumpkinshroom. Has a golden shimmer. Has the strongest stimulant of all Pumpkinshrooms. Also the sweetest and firmest.
 
|Rage Gauge (L)
+
|Rage Gauge (L) (+7){{clr}}+9000 HP{{clr}}+100 XP
9000 HP
 
 
100 XP
 
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>October/November</small>{{clr}}1+
|N/A
 
|N/A
 
|1+
 
 
|-
 
|-
 
|58
 
|58
 
|Eat
 
|Eat
 
|[[Bronze Snowcap]]
 
|[[Bronze Snowcap]]
  +
|[[File:58 Bronze Snowcap 1.png|link=Bronze Snowcap|125px]]
|Mushroom from the Tower of Barbs. Covered in snow to the point that it looks like a mini snowman. Restores durability a bit.
 
|100 Durability Recovery
+
|100 Durability Recovery{{clr}}+100 XP
100 XP
 
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>January/February</small>{{clr}}1+
|N/A
 
|N/A
 
|1+
 
 
|-
 
|-
 
|59
 
|59
 
|Eat
 
|Eat
 
|[[Silver Snowcap]]
 
|[[Silver Snowcap]]
  +
|[[File:59 Silver Snowcap 1.png|link=Silver Snowcap|125px]]
|Mushroom from the Tower of Barbs. Covered in snow to the point it looks like a mini snowman.
 
  +
|400 Durability Recovery{{clr}}+100 XP
Restores durability a bit.
 
|400 Durability Recovery
 
100 XP
 
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>January/February</small>{{clr}}1+
|N/A
 
|N/A
 
|1+
 
 
|-
 
|-
 
|60
 
|60
 
|Eat
 
|Eat
 
|[[Golden Snowcap]]
 
|[[Golden Snowcap]]
  +
|[[File:60 Golden Snowcap 1.png|link=Golden Snowcap|125px]]
|Mushroom from the Tower of Barbs. Covered in snow to the point it looks like a mini snowman.
 
Restores Durability a lot.
+
|1400 Durability Recovery{{clr}}+100 XP
|1400 Durability Recovery
 
100 XP
 
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|<small>January/February</small>{{clr}}1+
|N/A
 
|N/A
 
|1+
 
 
|-
 
|-
 
|61
 
|61
 
|Eat
 
|Eat
 
|[[Splattershroom]]
 
|[[Splattershroom]]
  +
|[[File:61 Splattershroom 1.png|link=Splattershroom|125px]]
|Gains Bloodnium.
 
|Bloodnium (S) 10
+
|Bloodnium (S) (+10){{clr}}+3333 HP{{clr}}+100 XP
 
|Instant
 
|Instant
 
|N/A
 
|N/A
  +
|1+
  +
|-
  +
|62
  +
|Eat
  +
|[[Big Splattershroom]]
  +
|[[File:62 Big Splattershroom 1.png|link=Big Splattershroom|125px]]
  +
|Bloodnium (M) (+100){{clr}}+6666 HP{{clr}}+100 XP
  +
|Instant
 
|N/A
 
|N/A
  +
|52+
  +
|-
  +
|63
  +
|Eat
  +
|[[Mega Splattershroom]]
  +
|[[File:63 Mega Splattershroom 1.png|link=Mega Splattershroom|125px]]
  +
|Bloodnium (L) (+1000){{clr}}+9999 HP{{clr}}+100 XP
  +
|Instant
 
|N/A
 
|N/A
|1+
+
|80+
|-
 
! colspan="10" |'''**The reduce HP effect cannot kill you, but the effect will stop working once you get to 1 HP'''
 
 
|}
 
|}
   
  +
[[Beasts]] - [[Shrooms|Mushrooms]]
   
  +
[[Category:Items]]
 
  +
[[Category:Mushrooms]]
 
  +
{{DISPLAYTITLE:Mushrooms}}
 
 
 
 
 
[[Beasts]] - [[Shrooms|Mushrooms]]
 
[[https://letitdie.gamepedia.com/Category:Items]]
 

Latest revision as of 23:43, 24 April 2021

Trophy - Mushroom Mania

Mushrooms, often shortened to Shrooms, are the resident flora of the Tower of Barbs, presumably brought into existence along with the Tower from the "Earth Rage" tectonic disturbance of 2026. The Tower is filled with gas from the deadly spores of these mushrooms, which has mutated the Beasts that reside within. These spores can be toxic enough for lungs to rot or even cause immediate death with a single breath. They're so prevalent, spores will immediately grow over most corpses upon death, and many corpses can be seen disintegrating into a cloud of spores right before your eyes. Due to this, all residents of the Tower are equipped with a gas mask of some kind to prevent accidental inhalation. In particular, the Mushroom Magistrate is very fond of mushrooms, to the point of obsession, having been driven mad by the amount she's eaten. She has established her own Mushroom Club, where she creates Skill Decals via the compounded mushroom powder in her Mushroom Stews. For prospective Tower climbers, a proper understanding of shrooms and their effects can be instrumental to finding success, as their boosts only become more valuable the higher you go.

Mushrooms can be found in the Tower naturally growing on the ground, often in areas with visible spore growth/residue. They can also grow from the corpses of Screamers and Haters shortly after death. Specific shrooms will grow from killed Beasts, depending on which Beast it was. There are a handful of Quests that give certain shrooms as a reward, and Quests asking for the collection of shrooms are very common. Some shrooms are also given out through Uncle Prime and Login Bonuses. And shrooms may also be picked up through Fighters sent on Expeditions. Be aware that some mushrooms and beasts only appear in certain areas of the Tower. All the mushrooms you've found are listed in the Picture book section of your Underworld Rolodex.

When approaching a mushroom, you can press D-Pad Up and Cross for the "Eat" option, and eat the shroom directly off the ground. Press D-Pad Down and Cross for the "Death Bag" option, which will store the mushroom in your inventory. Consumable items in your inventory are displayed at the top-right of the screen in the Flick Box. By flicking the Touch Pad to the left or right, you can cycle through the available items. Pressing the Right side of the Touch Pad will make you consume the currently selected item. There is no way to cancel eating once it begins, not even from being hit. Pressing the Left side will put you in Throw Mode. While in Throw Mode, you'll hold the item out in your right hand, and pressing Cross will either Throw the item, or cook it over a nearby Fire, if close enough. Pressing any other button will exit Throw Mode.

The large majority of mushrooms can be cooked to strengthen their effects. This can be done with any Fire you find by using Throw Mode, or with any sources of Fire damage. Mushrooms growing on the ground or placed from your inventory cannot be cooked with Fire damage, but Thrown shrooms can be cooked by it. Golden Mushrooms/Beasts cannot be cooked and are immune to Fire damage. Other non-Golden shrooms, like Skillshrooms, Seasonal shrooms, and Splattershrooms, cannot be cooked either. Barbmeat is a similar consumable item which also cannot be cooked. Typically, cooking shrooms will enhance the effect duration, effect damage, or effect healing of the shroom. If you have the chance to cook your shrooms before an upcoming battle, you should do so. Be careful with fire sources in the Tower, as getting too close to some of them can set you on fire as well. There is a permanent Fire at the brazier next to the Mushroom Club in the Waiting Room where you can cook at.

Finally, there are certain shrooms that only grow during certain times of the year. Winter Whiteout takes place every January and February, with durability-restoring Snowcaps. Each April and May is a Spring Egg Scramble for EXP-rich Eggshrooms. There's Fun(gus) in the Sun every July and August, bringing valuable Parasol Shrooms to sell. And every October and November is a Creepy Autumn, where healthy Pumpkinshrooms with a Rage-boosting stimulant will grow. There are no special locations for these shrooms, they can be found at the same rates at any height of the Tower while they're available. You can still keep these shrooms after the seasons end.

General Notes[ | ]


"One of the many attractions of the Tower of Barbs is that several different types of mushrooms can be found within its walls. There are more than 40 different types of mushrooms waiting to be discovered by adventurous mushroom hunters in the tower. Some of the mushrooms spray harmful spores in excess of LC50, of which a single breath causes the lungs to rot, and in some cases, immediate death. Therefore, residents of the Tower of Barbs all wear masks to prevent themselves from accidental inhalation of the deadly spores. A vital skill of anyone in the Tower is the ability to accurately identify mushrooms. Failure can mean the difference between life and death."

—Mother Barbs

While individual mushroom pages may go into more detail, here are some general tips & notes about common shroom usage:

  • Mushrooms will not respawn until you return to the Waiting Room.
  • You do not actually need to press Cross while in Throw Mode to cook a shroom. If you simply hold a mushroom in Throw Mode and angle your arm over a fire properly, the shroom will be cooked. Since you can swap between shrooms almost instantly, this is faster than the normal method while also preventing shrooms from being thrown into unreachable areas. The brazier next to the Mushroom Club is a good place to test this. If you do this in the Tower, be careful about standing too close to a fire.
  • While all weapons with Fire damage can technically cook shrooms, the Flame Wand is probably the easiest to work with, as it creates lingering Fire pools that you can easily cook shrooms in. If your armor has positive Fire resistance, then the flames won't damage you at all.
    • Lavashrooms are also an effective way to cook shrooms, as there are no fire pits in Gunkanyama's area where they first appear.
  • Often referred to as "pre-shrooming", if you eat any mushrooms before entering a raid in Tokyo Death Metro, the mushroom effects will persist for that raid. Any mushrooms eaten this way will not show up in the logs, though an observant player may still be able to spot pre-shroom usage.
    • Oakshrooms are automatically negated when eaten in the Waiting Room.
    • You cannot pre-shroom Slowmungus or Cateye Shrooms, as their effect will not allow you to interact with the TDM console.
    • If you eat a Lifeshroom before a raid, but don't actually die, the effect will still be gone when the raid ends.
    • Prior to March 2017, Evershrooms were often used with Nail Guns to groggy any Defense Fighter, no matter how tanky. Their effect was patched since then, and both normal and Golden Evershrooms have become essentially useless.
  • There are several noteworthy things about some specific shroom types:
    • Lifeshrooms are an invaluable asset to players due to their ability to revive you. They can be obtained as early as 11F from killing Pillbugs.
    • Fun Fungus are the rarest shrooms to find naturally spawning in the entire game.
    • Skillshrooms can be gathered in abundance at 3F METAKOJIYA, on Thursdays only. Outside of this, they seem to spawn more frequently on Boss floors.
    • The buff from Stingshrooms and Crushrooms cannot be active at the same time, the last one eaten takes precedence.
    • Toughshrooms can mitigate the increased damage taken from using Stingshrooms.
    • The Yogashroom animation can be cancelled early by opening the Options menu.
  • There's a group of shrooms commonly referred to as "Falseshrooms", which consist of Red Stingshrooms, Umbrella Rib Fungus, False Brainshrooms, Cateye Shrooms, Boleoshrooms, and Helmetshrooms. They are called such due to them being weaker, "False" versions of existing shrooms that were made much more common than the originals after some game updates. However, most of them have the advantage of not being able to be negated in situations where the originals would be.
  • Even though COEN is blind, not deaf, he still cannot detect an Invisible player under the effects of Transparungus or Umbrella Rib Fungus.
  • GOTO-9 will try and eat any shrooms thrown on the ground after he glows red. The shrooms can have various effects on him.
  • All mushrooms will restore a very small amount of Hunger, but the amount is so small that your stamina will run out again almost immediately. Stick to eating Beasts.
  • All mushrooms, even damaging ones, will still grant you a very small amount of HP and EXP when eaten, but in miniscule amounts that are not very useful.
  • All mushrooms will only sell for 10 KC to Choku-Funsha, except Parasol Shrooms. Likewise, all shrooms will only grant miniscule amounts of EXP, except Eggshrooms.
  • Breaking wooden boxes in certain places may reveal a shroom.
  • Even the seemingly most useless shrooms can serve a small purpose: You can throw a shroom across a room, and the noise when it lands will cause nearby enemies to walk over and investigate it. You can then sneak up behind them while they're distracted. Keep in mind, since you can't do this while crouching, you risk making noise and being detected before you finish throwing one.
  • Falling off a ledge while eating a shroom will cancel the eating animation, but activate the effect immediately.
  • When collecting shrooms for Quests, you can also kill any Beasts you come across for their shrooms. However, this only counts on the same floor you find them, as moving floors or taking shrooms/beasts from your storage means they won't count.
    • The elevator floors for 1F, 9F, 11F, 20F and 30F are small areas with a high shroom/beast concentration. Side floors may have more, but you'll have to take longer trips. Alternatively, just paying attention during long climbs can net you a lot.
    • If you're feeling dangerous, you can technically use the Goals during Pale Wind's fight to keep generating shrooms. Not recommended for inexperienced players.
  • If a shroom says "/Stack", then eating multiples of that same shroom will continue to increase the effect timer. If it says "/Unstack", then each shroom will start a new timer.
  • In Battle To The Top and Tengoku, it is very rare for the corpses of Haters to grow shrooms.
  • The Bloodnium gained from Splattershrooms doesn't count towards the bonus Bloodnium total when eaten in Tengoku.
  • When entering a pit in Tengoku, the effect time of shrooms will continue to decrease during cutscenes. This is one reason players often skip them, as waiting until the fight starts to eat shrooms is dangerous.
    • However, this can be taken advantage of with Umbrella Rib Fungus and Helmetshrooms, as both of these have a small delay when eaten before their effect actually activates.
  • Several decals affect mushroom usage:
    • Food Fighter dramatically increases the speed at which shrooms are eaten.
    • Resourceful will have you eat Raw shrooms as if they were Cooked.
    • Vitamin and Vitamin XXX will increase the HP recovered by shrooms.
    • Turbo-charged Engine and Nitro Boost will increase the EXP gained by shrooms.
    • Treasure Hunter and Spy will reveal shroom locations on the map.
    • All decals that increase Rage gauge charging speed, like Wolf, will increase the amount of rage gained from Mouseshrooms, Pumpkinshrooms and Yogashrooms.
    • Several decals negate shroom effects on Defense Fighters, Hunters, and Haters only:
      • Guardmycin, Skillmycin, Brainmycin, Fishymycin, Slowmycin, and Stingmycin are 1-Star decals from Bronze, Silver and Gold Lost Bags that each negate 1 shroom effect.
      • Naspirin, Loxorin, and Poltarin are 3-Star decals from the Mushroom Stew that combine the 1-Star decals, each negating 2 shroom effects.
      • Master Onion Cutter is a 3-Star decal from Silver, Gold and Platinum Lost Bags that will negate the effects of Frongus.
      • Not So Fast is a 5-Star decal from Platinum and Rainbow Lost Bags that combines the effects of all of these decals, negating a total of 7 effects.
        • Despite this, it and the original decals are still vulnerable to the Falseshroom versions of these same effects.
  • The Forcemen and Jackals negate certain shroom effects. See their pages for more details.
    • Fighting Forcemen on Hard / Nightmare difficulty (except White Steel) will naturally remove all active shroom buffs before the fight starts.
    • Forcemen negate effects with a wave attack, but even if this wave is Perfect Blocked, offending shroom effects will still be negated.

Types of Mushrooms[ | ]

# Use Name Image Effect Effect Time Beast Floor Range
1 Eat Heartshroom 01 Heartshroom 1 Restores +100 HP (M) Instant N/A 1+
Restores +150 HP (M) Instant
2 Eat Toughshroom 02 Toughshroom 1 Damage Down 50% 30 Seconds
/Stack
N/A 1+
Damage Down 50% 40 Seconds
/Stack
3 Eat Crushroom 03 Crushroom 1 Attack Up 50% 30 Seconds
/Stack
N/A 1+
Attack Up 50% 40 Seconds
/Stack
4 Throw Boomshroom 04 Boomshroom 1 Explosion
240 Attack
Impact N/A 1+
Big Explosion
300 Attack
Instant
5 Eat Staminungus 05 Staminungus 1 Infinite Stamina 30 Seconds
/Stack
N/A 21+
Infinite Stamina 40 Seconds
/Stack
6 Throw Fluffy Fungus 06 Fluffy Fungus 1 REM Sleep 20 Seconds
/Unstack
N/A 1+
Non-REM Sleep 40 Seconds
/Unstack
7 Throw Doomshroom 07 Doomshroom 1 Deadly Poison 30 Seconds
/Stack
N/A 1+
Lethal Posion 60 Seconds
/Stack
8 Eat Yogashroom 08 Yogashroom 1 Yoga Healing 10 Seconds
/Unstack
N/A 1+
Yoga Healing + 30 Seconds
/Unstack
9 Throw Shockshroom 09 Shockshroom 1 Electric Shock
500 Attack
Impact N/A 11+
High Voltage Shock
650 Attack
Instant
10 Throw Punchshroom 10 Punchshroom 1 Rocket Punch
2800 Attack
Impact N/A 21+
Big Rocket Punch
3500 Attack
Impact
11 Eat Transparungus 11 Transparungus 1 Cloak 15 Seconds
/Stack
N/A 11+
Cloak 25 Seconds
/Stack
12 Eat Guardshroom 12 Guardshroom 1 Invincible 30 Seconds
/Stack
N/A 31+
Invincible 40 Seconds
/Stack
13 Eat Slowmungus 13 Slowmungus 1 Slow Down Time 10 Seconds
/Stack
N/A 21+
Slow Down Time 15 Seconds
/Stack
14 Throw Decoyshroom 14 Decoyshroom 1 Decoy Bomb
700 Attack
30 Seconds
/Stack
N/A 11+
Decoy Bomb
900 Attack
60 Seconds
/Stack
15 Throw Lavashroom 15 Lavashroom 1 Lava Explosion
7000 Attack
Impact N/A 31+
Lava Explosion +
9000 Attack
Impact
16 Throw Brainshroom 16 Brainshroom 1 Groggy 5 Seconds
/Unstack
N/A 21+
Ultra Groggy 10 Seconds
/Unstack
17 Eat Gambleshroom 17 Gambleshroom 1 Use Gamble Instant N/A 21+
Use Gamble Instant
18 Eat Fun Fungus 18 Fun Fungus 1 Endurance Heal 50% Instant N/A 31+
Endurance Heal 100% Instant
19 Throw Frongus 19 Frongus 1 Tear Gas 5 Seconds
/Unstack
Frog 1+
Thick Tear Gas 10 Seconds
/Unstack
20 Eat Mouseshroom 20 Mouseshroom 1 Rage Gauge (S) (+1) Instant Rat 2+
Rage Gauge (M) (+3) Instant
21 Eat Stingshroom 21 Stingshroom 1 Attack Up 100%
Damage Up 50%
30 Seconds
/Stack
Scorpion 6+
Attack Up 120%
Damage Up 60%
40 Seconds
/Stack
22 Throw Fishy Fungus 22 Fishy Fungus 1 Confusion 15 Seconds
/Stack
Fish 12+
Confusion 25 Seconds
/Stack
23 Eat Snailshroom 23 Snailshroom 1 Flame/Electric/Poison No Effect 60 Seconds
/Stack
Snail 9+
Flame/Electric/Poison No Effect 90 Seconds
/Stack
24 Eat Dragonshroom 24 Dragonshroom 1 Inifnite Ammo 10 Seconds
/Stack
Lizard 21+
Infinite Ammo 20 Seconds
/Stack
25 Eat Lifeshroom 25 Lifeshroom 1 Restores HP 25%
(On Fatal Damage)
Until Death Pillbug 11+
Restores HP 50%
(On Fatal Damage)
Until Death
26 Eat Vampire Fungus 26 Vampire Fungus 1 Absorb 20% damage dealt as HP 30 Seconds
/Stack
Crab 11+
Absorb 40% damage dealt as HP 40 Seconds
/Stack
27 Eat Evershroom 27 Evershroom 1 Fatigue Rate Up 20 Seconds
/Stack
Turtle 21+
Fatigue Rate Up 30 Seconds
/Stack
28 Eat Oakshroom 28 Oakshroom 1 Attack Up 100% Next Attack Only Bird 31+
Attack Up 150% Next Attack Only
29 Throw Croakstool 29 Croakstool 1 Thick Tear Gas + 30 Seconds
/Unstack
Golden Frog 1+
30 Eat Golden Mouseshroom 30 Golden Mouseshroom 1 Rage Gauge (L) (+7) Instant Golden Rat 1+
31 Eat Golden Stingshroom 31 Golden Stingshroom 1 Attack Up 200%

Damage Up 80%

60 Seconds
/Stack
Golden Scorpion 11+
32 Throw Golden Fishy Fungus 32 Golden Fishy Fungus 1 Confusion 60 Seconds
/Stack
Golden Fish 11+
33 Eat Golden Snailshroom 33 Golden Snailshroom 1 Flame/Electric/Poison No Effect 120 Seconds
/Stack
Golden Snail 11+
34 Eat Golden Dragonshroom 34 Golden Dragonshroom 1 Infinite Ammo 40 Seconds
/Stack
Golden Lizard 21+
35 Eat Golden Lifeshroom 35 Golden Lifeshroom 1 Restores HP 100%
(On Fatal Damage)
Until Death Golden Pillbug 11+
36 Eat Golden Vampire Fungus 36 Golden Vampire Fungus 1 Absorb 100% damage dealt as HP 90 Seconds
/Stack
Golden Crab 11+
37 Eat Golden Evershroom 37 Golden Evershroom 1 Fatigue Rate Up 60 Seconds
/Stack
Golden Turtle 21+
38 Eat Golden Oakshroom 38 Golden Oakshroom 1 Attack Up 300% Next Attack Only Golden Bird 21+
39 Trade Bronze Skillshroom 39 Bronze Skillshroom 1 +500 XP Instant N/A 1+
40 Trade Silver Skillshroom 40 Silver Skillshroom 1 +500 XP Instant N/A 11+
41 Trade Golden Skillshroom 41 Golden Skillshroom 1 +500 XP Instant N/A 31+
42 Eat Bronze Eggshroom 42 Bronze Eggshroom 1 Gain EXP (S)
+400 XP
Instant N/A April/May
1+
43 Eat Silver Eggshroom 43 Silver Eggshroom 1 Gain EXP (M)
+3000 XP
Instant N/A April/May
1+
44 Eat Golden Eggshroom 44 Golden Eggshroom 1 Gain EXP (L)
+30,000 XP
Instant N/A April/May
1+
45 Eat Red Stingshroom 45 Red Stingshroom 1 Attack Up 75%
Damage Up 25%
25 Seconds
/Stack
Red Scorpion 1+
Attack Up 75%
Damage Up 25%
35 Seconds
/Stack
46 Eat Umbrella Rib Fungus 46 Umbrella Rib Fungus 1 Invis/reduce HP 12 Seconds
/Unstack
N/A 11+
Invis/reduce HP 15 Seconds
/Unstack
47 Throw False Brainshroom 47 False Brainshroom 1 May cause Groggy 5 Seconds
/Unstack
N/A 21+
May cause Groggy 10 Seconds
/Unstack
48 Eat Cateye Shroom 48 Cateye Shroom 1 Slowmo/reduce HP 7 Seconds
/Unstack
N/A 21+
Slowmo/reduce HP 11 Seconds
/Unstack
49 Throw Boleoshroom 49 Boleoshroom 1 Possible Confusion 15 Seconds
/Stack
Goggly Boleo 11+
Possible Confusion 25 Seconds
/Stack
50 Eat Ricebowl Shroom 50 Ricebowl Shroom 1 Restores HP (L)
+800 HP
Instant N/A 31+
Restores HP (XL)
+1100 HP
Instant
51 Sell Bronze Parasol Shroom 51 Bronze Parasol Shroom 1 Sell for cash (S) (1000 Kill Coins)
+10 HP
+100 XP
Instant N/A July/August
1+
52 Sell Silver Parasol Shroom 52 Silver Parasol Shroom 1 Sell for cash (M) (5000 Kill Coins)
+10 HP
+100 XP
Instant N/A July/August
1+
53 Sell Golden Parasol Shroom 53 Golden Parasol Shroom 1 Sell for cash (L) (50000 Kill Coins)
+10 HP
+100 XP
Instant N/A July/August
1+
54 Eat Helmetshroom 54 Helmetshroom 1 Invincible/
Reduced armor durability loss
12 Seconds
/Unstack
N/A 31+
Invincible/
Reduced armor durability loss
15 Seconds
/Unstack
55 Eat Bronze Pumpkinshroom 55 Bronze Pumpkinshroom 1 Rage Gauge (S) (+1)
+600 HP
+100 XP
Instant N/A October/November
1+
56 Eat Silver Pumpkinshroom 56 Silver Pumpkinshroom 1 Rage Gauge (M) (+2)
+3000 HP
+100 XP
Instant N/A October/November
1+
57 Eat Gold Pumpkinshroom 57 Golden Pumpkinshroom 1 Rage Gauge (L) (+7)
+9000 HP
+100 XP
Instant N/A October/November
1+
58 Eat Bronze Snowcap 58 Bronze Snowcap 1 100 Durability Recovery
+100 XP
Instant N/A January/February
1+
59 Eat Silver Snowcap 59 Silver Snowcap 1 400 Durability Recovery
+100 XP
Instant N/A January/February
1+
60 Eat Golden Snowcap 60 Golden Snowcap 1 1400 Durability Recovery
+100 XP
Instant N/A January/February
1+
61 Eat Splattershroom 61 Splattershroom 1 Bloodnium (S) (+10)
+3333 HP
+100 XP
Instant N/A 1+
62 Eat Big Splattershroom 62 Big Splattershroom 1 Bloodnium (M) (+100)
+6666 HP
+100 XP
Instant N/A 52+
63 Eat Mega Splattershroom 63 Mega Splattershroom 1 Bloodnium (L) (+1000)
+9999 HP
+100 XP
Instant N/A 80+

Beasts - Mushrooms