Kaito 9562 (talk | contribs) |
Kaito 9562 (talk | contribs) No edit summary Tag: Visual edit |
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| colspan="9" |'''Damage Type''' |
| colspan="9" |'''Damage Type''' |
Revision as of 02:08, 27 December 2018
Stun Rod | |
---|---|
Rage Move | Thunder Dome — Generate a dome-shaped thunder attack with the user at the centre. |
Guard Power | C |
Stamina | B |
Rage Cost | 3 |
Faction | War Ensemble |
Stun Rods are a category of weapon in Let it Die. This weapon has very short range and no combo ability. It has the ability to imbue an added electrical charge once you get the Mastery Rank up and can be charged up to 3 times to increase damage. It seems to be very brittle and loses durability extremely fast when compared to other weapons with the same rating.
Weapons
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Stun Rod
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | VIT 18 | 80 | Wire Mountain x1, Piece of Broken Copperware x2, War Ensemble Green Metal x1, Bronze Skillshroom x2 | 500 | 000:01 | 1400 | 5200 | 000:01 |
+1 | VIT 18 | 86 | Wire Mountain x1, Piece of Broken Copperware x2, War Ensemble Green Metal x1, Bronze Skillshroom x2 | 775 | 000:03 | 1470 | ? | 000:02 |
+2 | VIT 18 | 93 | Wire Mountain x1, Piece of Broken Copperware x3, War Ensemble Green Metal x1, Bronze Skillshroom x2 | 1201 | 000:05 | 1543 | ? | 000:03 |
+3 | VIT 19 | 100 | Wire Mountain x1, Piece of Broken Copperware x4, War Ensemble Green Metal x1, Bronze Skillshroom x2 | 1861 | 000:07 | 1620 | 6019 | 000:04 |
+4 | VIT 19 | 108 | Wire Mountain x1, Piece of Broken Copperware x5, War Ensemble Green Metal x1, Bronze Skillshroom x2 | 2886 | 000:09 | 1701 | 6320 | 000:05 |
Damage Type
Total Materials
|
Stun Rod E
Stun Master
Stun Master E
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | VIT 78 | 1618 | Golden Skillshroom x2, Aluminum Alloy 7075 x4, Silver Skillshroom x2, Beryllium Copper x3 | 79000 | 003:00 | 1400 | 11990 | ? |
+1 | VIT 79 | 1698 | Golden Skillshroom x2, Aluminum Alloy 7075 x4, Silver Skillshroom x2, Beryllium Copper x3 | 82950 | 004:00 | 1470 | ? | ? |
+2 | VIT ? | 1783 | Golden Skillshroom x2, Aluminum Alloy 7075 x6, Silver Skillshroom x2, Beryllium Copper x3 | 87097 | 005:00 | 1543 | ? | ? |
+3 | VIT ? | 1873 | Golden Skillshroom x2, Aluminum Alloy 7075 x8, Silver Skillshroom x2, D.O.D. ARMS Purple Metal x1, Beryllium Copper x4 |
91452 | 006:00 | 1620 | ? | ? |
+4 | VIT ? | 1966 | Golden Skillshroom x2, Aluminum Alloy 7075 x10, Silver Skillshroom x2, D.O.D. ARMS Purple Metal x2, Beryllium Copper x5 |
96024 | 007:00 | 1701 | ? | ? |
Damage Type
Total Materials
|
Stun Master E Uncapped
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | VIT ? | ? | ? | 100825 | 003:00 | 7000 | ? | 002:00 |
+6 | VIT ? | ? | ? | 101833 | 004:00 | 7140 | ? | 002:05 |
+7 | VIT ? | ? | ? | 102851 | 005:00 | 7282 | ? | 002:10 |
+8 | VIT ? | ? | ? | 103880 | 006:00 | 7428 | ? | 002:15 |
+9 | VIT ? | ? | ? | 104918 | 007:00 | 7577 | ? | 002:20 |
+10 | VIT ? | ? | ? | 105968 | 008:00 | 7728 | ? | 002:25 |
+11 | VIT ? | ? | ? | 107027 | 009:00 | 7883 | ? | 002:30 |
+12 | VIT ? | ? | ? | 108098 | 010:00 | 8040 | ? | 002:35 |
+13 | VIT ? | ? | ? | 109179 | 011:00 | 8201 | ? | 002:40 |
+14 | VIT ? | ? | ? | 110270 | 012:00 | 8365 | ? | 002:45 |
Damage Type
Total Materials
|
Blueprint Locations
- Stun Rod
- Obtainable blueprint from the Stun Rod/Blitz Bowler Charger found between floors 21 - 29.
Meijin Tip
Wait for the Shock!
A Stun Rod weapon. So, where does the name come from? Normal attacks don't stun enemies, and the Rage Move is overkill. Wait until you up the Master Level, though, and you can charge and hurl electricity at enemies for that shock factor!
Notes
- Has very low durability. Do not rely on this weapon to last very long.
- Has very short range and no combo ability. Use cautiously against enemies with longer reaching or faster weapons.
- Can be charged up to 3 times after obtaining the skill at Mastery 10. Missing your attack or being hit will cause the charge to disappear and you need to recharge if you want the attack bonus.
- The Rage Move surrounds yourself in a dome of electricity similar to a thrown Shockshroom but no damage dealt to you. Can be used to take out a group or swarm of enemies if you activate the dome in time.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- L1/R1 Move: Electric Charge. This move lets you add an electrical charge to your next attack.
- Combo Extension: Human Powerplant. Allows you to use the Electric Charge ability three times to power up your next attack.