Let It Die Wiki
Register
No edit summary
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{itembox
 
{{itembox
 
|type=weapon
 
|type=weapon
|image=Stun Rod 4.png
+
|image=Stun Rod Set 1.png
|image2=Stun Rod E 4.png
+
|image2=Stun Rod Set 2.png
|image3=Stun Master 4.png
+
|image3=Stun Rod Set 3.png
|image4=Stun Master E 4.png
+
|image4=Stun Rod Set 4.png
 
|faction=we
 
|faction=we
 
|rmname=Thunder Dome
 
|rmname=Thunder Dome
Line 14: Line 14:
   
 
'''Stun Rods''' are [[weapons]] in Let it Die. This weapon has very short range and no combo ability. It has the ability to imbue an added electrical charge once you get the Mastery Rank up and can be charged up to 3 times to increase damage. It seems to be very brittle and loses durability extremely fast when compared to other weapons with the same rating.
 
'''Stun Rods''' are [[weapons]] in Let it Die. This weapon has very short range and no combo ability. It has the ability to imbue an added electrical charge once you get the Mastery Rank up and can be charged up to 3 times to increase damage. It seems to be very brittle and loses durability extremely fast when compared to other weapons with the same rating.
  +
  +
The [[Blueprints|Blueprint]] drops from the Charger Hater who wields it.
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 28: Line 30:
 
|y = 5}}
 
|y = 5}}
 
|'''Human Power Plant''' <font color="gold">★★★★</font><br><small>'''Special Strengthening'''<br>[[Stun Rod]] + [[Combat Diver Set|Combat Diver]] Armor bonus.<br>Equip 1 piece: Rage Gauge fills +40% faster. Equip 2: +70%. Equip 3: +100%.<br>Full set: Reduces Stun Rod Rage Move cost by 1.</small>
 
|'''Human Power Plant''' <font color="gold">★★★★</font><br><small>'''Special Strengthening'''<br>[[Stun Rod]] + [[Combat Diver Set|Combat Diver]] Armor bonus.<br>Equip 1 piece: Rage Gauge fills +40% faster. Equip 2: +70%. Equip 3: +100%.<br>Full set: Reduces Stun Rod Rage Move cost by 1.</small>
  +
|-
  +
|{{Superimpose
  +
|base = Stun Rod Addict.png
  +
|base_width = 125px
  +
|base_caption = link=Skill Decals
  +
|float = Premium.png
  +
|float_caption =
  +
|x = 105
  +
|y = 5}}
  +
|'''Stun Rod Addict''' <font color="gold">★★★★</font><br><small>'''Special Strengthening'''<br>Attack Power +30% for [[Stun Rod|Stun Rods]].</small>
 
|}
 
|}
   
Line 33: Line 45:
   
 
'''NOTE:''' Helmet bonus does not count towards meeting the requirement for being able to use gear.
 
'''NOTE:''' Helmet bonus does not count towards meeting the requirement for being able to use gear.
  +
 
=== Stun Rod ===
 
=== Stun Rod ===
 
{| class="wikitable"
 
{| class="wikitable"
Line 50: Line 63:
 
|[[File:VIT.png|16px]] VIT 18
 
|[[File:VIT.png|16px]] VIT 18
 
|80
 
|80
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x2, [[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
+
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x2, <br>[[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
 
|[[File:SPL.png|16px]] 500
 
|[[File:SPL.png|16px]] 500
 
|000:01
 
|000:01
Line 60: Line 73:
 
|[[File:VIT.png|16px]] VIT 18
 
|[[File:VIT.png|16px]] VIT 18
 
|86
 
|86
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x2, [[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
+
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x2, <br>[[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
 
|[[File:SPL.png|16px]] 775
 
|[[File:SPL.png|16px]] 775
 
|000:03
 
|000:03
Line 70: Line 83:
 
|[[File:VIT.png|16px]] VIT 18
 
|[[File:VIT.png|16px]] VIT 18
 
|93
 
|93
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x3, [[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
+
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x3, <br>[[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
 
|[[File:SPL.png|16px]] 1201
 
|[[File:SPL.png|16px]] 1201
 
|000:05
 
|000:05
Line 80: Line 93:
 
|[[File:VIT.png|16px]] VIT 19
 
|[[File:VIT.png|16px]] VIT 19
 
|100
 
|100
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x4, [[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
+
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x4, <br>[[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
 
|[[File:SPL.png|16px]] 1861
 
|[[File:SPL.png|16px]] 1861
 
|000:07
 
|000:07
Line 90: Line 103:
 
|[[File:VIT.png|16px]] VIT 19
 
|[[File:VIT.png|16px]] VIT 19
 
|108
 
|108
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x5, [[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
+
|[[File:Iron2.png|link=Wire Mountain|16px]] [[Wire Mountain]] x1, [[File:Copper2.png|link=Piece of Broken Copperware|16px]] [[Piece of Broken Copperware]] x5, <br>[[File:WE Green.png|link=War Ensemble Green Metal|16px]] [[War Ensemble Green Metal]] x1, [[File:SkillB.png|link=Bronze Skillshroom|16px]] [[Bronze Skillshroom]] x2
 
|[[File:SPL.png|16px]] 2886
 
|[[File:SPL.png|16px]] 2886
 
|000:09
 
|000:09
Line 299: Line 312:
 
|[[File:VIT.png|16px]] VIT 82
 
|[[File:VIT.png|16px]] VIT 82
 
|1873
 
|1873
|[[File:SkillG.png|link=Golden Skillshroom|16px]] [[Golden Skillshroom]] x2, [[File:Aluminum5.png|link=Aluminum Alloy 7075|16px]] [[Aluminum Alloy 7075]] x8, [[File:SkillS.png|link=Silver Skillshroom|16px]] [[Silver Skillshroom]] x2,
+
|[[File:SkillG.png|link=Golden Skillshroom|16px]] [[Golden Skillshroom]] x2, [[File:Aluminum5.png|link=Aluminum Alloy 7075|16px]] [[Aluminum Alloy 7075]] x8, [[File:SkillS.png|link=Silver Skillshroom|16px]] [[Silver Skillshroom]] x2, <br>[[File:DOD Purple.png|link=D.O.D. ARMS Purple Metal|16px]] [[D.O.D. ARMS Purple Metal]] x1, [[File:Copper6.png|link=Beryllium Copper|16px]] [[Beryllium Copper]] x4
[[File:DOD Purple.png|link=D.O.D. ARMS Purple Metal|16px]] [[D.O.D. ARMS Purple Metal]] x1, [[File:Copper6.png|link=Beryllium Copper|16px]] [[Beryllium Copper]] x4
 
 
|[[File:SPL.png|16px]] 91452
 
|[[File:SPL.png|16px]] 91452
 
|006:00
 
|006:00
Line 310: Line 322:
 
|[[File:VIT.png|16px]] VIT 84
 
|[[File:VIT.png|16px]] VIT 84
 
|1966
 
|1966
|[[File:SkillG.png|link=Golden Skillshroom|16px]] [[Golden Skillshroom]] x2, [[File:Aluminum5.png|link=Aluminum Alloy 7075|16px]] [[Aluminum Alloy 7075]] x10, [[File:SkillS.png|link=Silver Skillshroom|16px]] [[Silver Skillshroom]] x2,
+
|[[File:SkillG.png|link=Golden Skillshroom|16px]] [[Golden Skillshroom]] x2, [[File:Aluminum5.png|link=Aluminum Alloy 7075|16px]] [[Aluminum Alloy 7075]] x10, [[File:SkillS.png|link=Silver Skillshroom|16px]] [[Silver Skillshroom]] x2, <br>[[File:DOD Purple.png|link=D.O.D. ARMS Purple Metal|16px]] [[D.O.D. ARMS Purple Metal]] x2, [[File:Copper6.png|link=Beryllium Copper|16px]] [[Beryllium Copper]] x5
[[File:DOD Purple.png|link=D.O.D. ARMS Purple Metal|16px]] [[D.O.D. ARMS Purple Metal]] x2, [[File:Copper6.png|link=Beryllium Copper|16px]] [[Beryllium Copper]] x5
 
 
|[[File:SPL.png|16px]] 96024
 
|[[File:SPL.png|16px]] 96024
 
|007:00
 
|007:00
Line 329: Line 340:
 
=== Stun Master E Uncapped ===
 
=== Stun Master E Uncapped ===
 
{| class="wikitable"
 
{| class="wikitable"
|+[[File:Stun Master E Uncapped 5.png|300px]]
+
|+[[File:Stun Master E Uncapped 19.png|300px]]
|+Stun Master E <font color="gold"></font><font color="gold">★★★★</font>(Faction: War Ensemble)
+
|+Stun Master E <font color="gold">★★★★★</font> (Faction: War Ensemble)
 
!Level
 
!Level
 
!Required
 
!Required
Line 502: Line 513:
 
== Blueprint Locations ==
 
== Blueprint Locations ==
 
* '''Stun Rod'''
 
* '''Stun Rod'''
** Obtainable blueprint from the Stun Rod/Blitz Bowler Charger found between floors 21 - 29.
+
** Drops from the Blitz Bowler/Stun Rod Charger (A hater named "YTYM@CHARGERS") who may be found between 21-30F.<br>May not always appear; Charger rotations change each Thursday.
 
== Meijin Tip ==
 
[[File:Meijin scrapbook.png|80px|left]]
 
'''Wait for the Shock!'''
 
 
A Stun Rod weapon. So, where does the name come from? Normal attacks don't stun enemies, and the Rage Move is overkill. Wait until you up the Master Level, though, and you can charge and hurl electricity at enemies for that shock factor!
 
   
 
== Notes ==
 
== Notes ==
Line 518: Line 523:
 
== Mastery Levels ==
 
== Mastery Levels ==
 
{{mastery
 
{{mastery
 
|mtitle=Wait for the Shock!
 
|mtip=A Stun Rod weapon. So, where does the name come from? Normal attacks don't stun enemies, and the Rage Move is overkill. Wait until you up the Master Level, though, and you can charge and hurl electricity at enemies for that shock factor!
 
|attack1type=Skill
 
|attack1type=Skill
 
|attack1=Unlocked New Move! Electric Charge - charge with L1 or R1.
 
|attack1=Unlocked New Move! Electric Charge - charge with L1 or R1.
 
|attack2type=Skill
 
|attack2type=Skill
|attack2=Unlocked New Move! Human Power Plant - you can now charge up to three times.
+
|attack2=Unlocked New Move! Human Power Plant<br>You can now charge up to three times.
 
}}
 
}}
 
* L1/R1 Move: Electric Charge. This move lets you add an electrical charge to your next attack.
 
* L1/R1 Move: Electric Charge. This move lets you add an electrical charge to your next attack.
* Combo Extension: Human Powerplant. Allows you to use the Electric Charge ability three times to power up your next attack.
+
* Combo Extension: Human Power Plant. Allows you to use the Electric Charge ability three times to power up your next attack.
   
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 23:04, 13 November 2020

Stun Rod
Rage Move Thunder Dome — Generate a dome-shaped thunder attack with the user at the centre.
Guard Power C
Stamina B
Rage Cost 3
Faction War Ensemble

Stun Rods are weapons in Let it Die. This weapon has very short range and no combo ability. It has the ability to imbue an added electrical charge once you get the Mastery Rank up and can be charged up to 3 times to increase damage. It seems to be very brittle and loses durability extremely fast when compared to other weapons with the same rating.

The Blueprint drops from the Charger Hater who wields it.

Decal Effect
Premium
Human Power Plant
Human Power Plant ★★★★
Special Strengthening
Stun Rod + Combat Diver Armor bonus.
Equip 1 piece: Rage Gauge fills +40% faster. Equip 2: +70%. Equip 3: +100%.
Full set: Reduces Stun Rod Rage Move cost by 1.
Premium
Stun Rod Addict
Stun Rod Addict ★★★★
Special Strengthening
Attack Power +30% for Stun Rods.

NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.

Stun Rod[ | ]

Stun Rod 4 Stun Rod ★★ (Faction: War Ensemble)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base VIT VIT 18 80 Iron2 Wire Mountain x1, Copper2 Piece of Broken Copperware x2,
WE Green War Ensemble Green Metal x1, SkillB Bronze Skillshroom x2
SPL 500 000:01 1400 KC 5200 000:01
+1 VIT VIT 18 86 Iron2 Wire Mountain x1, Copper2 Piece of Broken Copperware x2,
WE Green War Ensemble Green Metal x1, SkillB Bronze Skillshroom x2
SPL 775 000:03 1470 KC 5460 000:02
+2 VIT VIT 18 93 Iron2 Wire Mountain x1, Copper2 Piece of Broken Copperware x3,
WE Green War Ensemble Green Metal x1, SkillB Bronze Skillshroom x2
SPL 1201 000:05 1543 KC 5733 000:03
+3 VIT VIT 19 100 Iron2 Wire Mountain x1, Copper2 Piece of Broken Copperware x4,
WE Green War Ensemble Green Metal x1, SkillB Bronze Skillshroom x2
SPL 1861 000:07 1620 KC 6019 000:04
+4 VIT VIT 19 108 Iron2 Wire Mountain x1, Copper2 Piece of Broken Copperware x5,
WE Green War Ensemble Green Metal x1, SkillB Bronze Skillshroom x2
SPL 2886 000:09 1701 KC 6320 000:05
Damage Type
  • 30% Blunt Blunt
  • 70% Electric Electric

Total Materials

Stun Rod E[ | ]

Stun Rod E 4 Stun Rod E ★★★ (Faction: War Ensemble)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base VIT VIT 41 205 SkillS Silver Skillshroom x1, Aluminum3 Aluminum Engine Part x2, Copper3 Copper Wire Mountain x1, Tuber2 Bullet Metal x1,
WE Black War Ensemble Black Metal x1
SPL 8000 000:30 1400 KC 9720 000:18
+1 VIT VIT 41 221 SkillS Silver Skillshroom x1, Aluminum3 Aluminum Engine Part x2, Copper3 Copper Wire Mountain x1, Tuber2 Bullet Metal x1,
WE Black War Ensemble Black Metal x1
SPL 8400 000:40 1470 KC 10206 000:20
+2 VIT VIT 42 239 SkillS Silver Skillshroom x2, Aluminum3 Aluminum Engine Part x2, Copper3 Copper Wire Mountain x1, Tuber2 Bullet Metal x1,
WE Black War Ensemble Black Metal x1
SPL 8820 000:50 1543 KC 10716 000:22
+3 VIT VIT 43 258 SkillS Silver Skillshroom x3, Aluminum3 Aluminum Engine Part x2, Copper3 Copper Wire Mountain x1, Tuber2 Bullet Metal x1,
WE Black War Ensemble Black Metal x1
SPL 9261 001:00 1620 KC 11252 000:24
+4 VIT VIT 44 278 SkillS Silver Skillshroom x4, Aluminum3 Aluminum Engine Part x2, Copper3 Copper Wire Mountain x1, Tuber2 Bullet Metal x1,
WE Black War Ensemble Black Metal x1
SPL 9724 001:10 1701 KC 11814 000:26
Damage Type
  • 50% Blunt Blunt
  • 50% Electric Electric

Total Materials

Stun Master[ | ]

Stun Master 4 Stun Master ★★★★ (Faction: War Ensemble)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base VIT VIT 60 583 SkillG Golden Skillshroom x2, Aluminum4 Pure Aluminum x1, Copper4 Pure Copper x2, WE Red War Ensemble Red Metal x1,
DOD Black D.O.D. ARMS Black Metal x1
SPL 25000 001:20 1400 KC 11990 000:30
+1 VIT VIT 61 623 SkillG Golden Skillshroom x2, Aluminum4 Pure Aluminum x1, Copper4 Pure Copper x2, WE Red War Ensemble Red Metal x1,
DOD Black D.O.D. ARMS Black Metal x1
SPL 26250 001:40 1470 KC 12589 000:35
+2 VIT VIT 62 667 SkillG Golden Skillshroom x2, Aluminum4 Pure Aluminum x1, Copper4 Pure Copper x2, WE Red War Ensemble Red Metal x2,
DOD Black D.O.D. ARMS Black Metal x1
SPL 27562 002:00 1543 KC 13218 000:40
+3 VIT VIT 63 714 SkillG Golden Skillshroom x3, Aluminum4 Pure Aluminum x1, Copper4 Pure Copper x2, WE Red War Ensemble Red Metal x3,
DOD Black D.O.D. ARMS Black Metal x1
SPL 28940 002:20 1620 KC 13879 000:45
+4 VIT VIT 64 764 SkillG Golden Skillshroom x4, Aluminum4 Pure Aluminum x1, Copper4 Pure Copper x2, WE Red War Ensemble Red Metal x4,
DOD Black D.O.D. ARMS Black Metal x1
SPL 30387 002:40 1701 KC 14573 000:50
Damage Type
  • 50% Blunt Blunt
  • 50% Electric Electric

Total Materials

Stun Master E[ | ]

Stun Master E 4 Stun Master E ★★★★★ (Faction: War Ensemble)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base VIT VIT 78 1618 SkillG Golden Skillshroom x2, Aluminum5 Aluminum Alloy 7075 x4, SkillS Silver Skillshroom x2, Copper6 Beryllium Copper x3 SPL 79000 003:00 1400 KC 16520 001:00
+1 VIT VIT 79 1698 SkillG Golden Skillshroom x2, Aluminum5 Aluminum Alloy 7075 x4, SkillS Silver Skillshroom x2, Copper6 Beryllium Copper x3 SPL 82950 004:00 1470 KC 17346 001:10
+2 VIT VIT 81 1783 SkillG Golden Skillshroom x2, Aluminum5 Aluminum Alloy 7075 x6, SkillS Silver Skillshroom x2, Copper6 Beryllium Copper x3 SPL 87097 005:00 1543 KC 18213 001:20
+3 VIT VIT 82 1873 SkillG Golden Skillshroom x2, Aluminum5 Aluminum Alloy 7075 x8, SkillS Silver Skillshroom x2,
DOD Purple D.O.D. ARMS Purple Metal x1, Copper6 Beryllium Copper x4
SPL 91452 006:00 1620 KC 19123 001:30
+4 VIT VIT 84 1966 SkillG Golden Skillshroom x2, Aluminum5 Aluminum Alloy 7075 x10, SkillS Silver Skillshroom x2,
DOD Purple D.O.D. ARMS Purple Metal x2, Copper6 Beryllium Copper x5
SPL 96024 007:00 1701 KC 20080 001:40
Damage Type
  • 50% Blunt Blunt
  • 50% Electric Electric

Total Materials

Stun Master E Uncapped[ | ]

Stun Master E Uncapped 19 Stun Master E ★★★★★ (Faction: War Ensemble)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
+5 VIT VIT 86 2023 Copper6 Beryllium Copper x2 SPL 100825 003:00 7000 KC 49560 002:00
+6 VIT VIT 87 2083 Copper6 Beryllium Copper x2 SPL 101833 004:00 7140 KC 50551 002:05
+7 VIT VIT 89 2146 Copper6 Beryllium Copper x2 SPL 102851 005:00 7282 KC 51562 002:10
+8 VIT VIT 91 2210 Wood7 Black Coal x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x1 SPL 103880 006:00 7428 KC 52593 002:15
+9 VIT VIT 93 2276 Wood7 Black Coal x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x1 SPL 104918 007:00 7577 KC 53645 002:20
+10 VIT VIT 94 2345 Wood7 Black Coal x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x1 SPL 105968 008:00 7728 KC 54718 002:25
+11 VIT VIT 96 2415 Wood7 Black Coal x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x1 SPL 107027 009:00 7883 KC 55812 002:30
+12 VIT VIT 98 2488 Wood7 Black Coal x2, Oil8 Fatback x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x2,
WE Platinum War Ensemble Platinum Metal x1
SPL 108098 010:00 8040 KC 56928 002:35
+13 VIT VIT 100 2562 Wood7 Black Coal x2, Oil8 Fatback x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x2,
WE Platinum War Ensemble Platinum Metal x1
SPL 109179 011:00 8201 KC 58067 002:40
+14 VIT VIT 102 2639 Wood7 Black Coal x2, Oil8 Fatback x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x2,
WE Platinum War Ensemble Platinum Metal x1
SPL 110270 012:00 8365 KC 59228 002:45
+15 VIT VIT 104 2718 Wood7 Black Coal x2, Oil8 Fatback x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x2,
WE Platinum War Ensemble Platinum Metal x1
SPL 111373 013:00 8532 KC 60413 002:50
+16 VIT VIT 106 2800 Wood7 Black Coal x3, Oil8 Fatback x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x3,
WE Platinum War Ensemble Platinum Metal x1
SPL 112487 014:00 8703 KC 61621 002:55
+17 VIT VIT 109 2884 Wood7 Black Coal x3, Oil8 Fatback x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x3,
WE Platinum War Ensemble Platinum Metal x1
SPL 113612 015:00 8877 KC 62854 003:00
+18 VIT VIT 111 2970 Wood7 Black Coal x3, Oil8 Fatback x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x3,
WE Platinum War Ensemble Platinum Metal x1
SPL 114748 016:00 9055 KC 64111 003:05
+19 VIT VIT 113 3059 Wood7 Black Coal x3, Oil8 Fatback x1, Copper6 Beryllium Copper x2, WE Orange War Ensemble Orange Metal x3,
WE Platinum War Ensemble Platinum Metal x1
SPL 115895 017:00 9236 KC 65393 003:10
Damage Type
  • 50% Blunt Blunt
  • 50% Electric Electric

Total Materials

Blueprint Locations[ | ]

  • Stun Rod
    • Drops from the Blitz Bowler/Stun Rod Charger (A hater named "YTYM@CHARGERS") who may be found between 21-30F.
      May not always appear; Charger rotations change each Thursday.

Notes[ | ]

  • Has very low durability. Do not rely on this weapon to last very long.
  • Has very short range and no combo ability. Use cautiously against enemies with longer reaching or faster weapons.
  • Can be charged up to 3 times after obtaining the skill at Mastery 10. Missing your attack or being hit will cause the charge to disappear and you need to recharge if you want the attack bonus.
  • The Rage Move surrounds yourself in a dome of electricity similar to a thrown Shockshroom but no damage dealt to you. Can be used to take out a group or swarm of enemies if you activate the dome in time.

Mastery Levels[ | ]

Meijin Tip
Meijin scrapbook Wait for the Shock!

A Stun Rod weapon. So, where does the name come from? Normal attacks don't stun enemies, and the Rage Move is overkill. Wait until you up the Master Level, though, and you can charge and hurl electricity at enemies for that shock factor!

Level ABP Bonus Effect
1 0 Starting Rank.
2 5 MAtk Atk Power +1 Attack Power increased by 5%.
3 100 MAtk Atk Power +2 Attack Power increased by 10%.
4 200 MRage Rage Move +1 Rage Move Power increased by 10%.
5 300 MStamina Stamina Loss -1 Stamina Consumption reduced by 10%.
6 400 MSkill Atk 1: Skill Unlocked New Move! Electric Charge - charge with L1 or R1.
7 550 MAtk Atk Power +3 Attack Power increased by 17%.
8 700 MGore Gore Bonus 1 Goretastic Attack EXP increased by 10%.
9 850 MAtk Atk Power +4 Attack Power increased by 24%.
10 1050 MSkill Atk 2: Skill Unlocked New Move! Human Power Plant
You can now charge up to three times.
11 1250 MRage Rage Move +2 Rage Move Power increased by 25%.
12 1450 MAtk Atk Power +5 Attack Power increased by 31%.
13 1700 MGore Gore Bonus 2 Goretastic Attack EXP increased by 30%.
14 1950 MStamina Stamina Loss -2 Stamina Consumption reduced by 20%.
15 2200 MAtk Atk Power +5 Attack Power increased by 41%.
16 2500 MGore Gore Bonus 3 Kill Coins from Goretastic Attacks increased by 30%.
17 2800 MStamina Stamina Loss -3 Stamina Consumption Reduced by 30%.
18 3100 MRage Rage Move +3 Rage Move Power increased by 45%.
19 3450 MAtk Atk Power +7 Attack Power increased by 51%.
20 3800 MAtk Atk Power +8 Attack Power increased by 61%.

Rank 20 Bonus Summary[]

  • Attack Power increased by 61%.
  • Rage Move Power increased by 45%.
  • Stamina Consumption reduced by 30%.
  • EXP and Kill Coins from Goretastic Attacks increased by 30%.
  • L1/R1 Move: Electric Charge. This move lets you add an electrical charge to your next attack.
  • Combo Extension: Human Power Plant. Allows you to use the Electric Charge ability three times to power up your next attack.