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The Current Floor Rotation is: Monday
The floors will rotate in 2 hours and 43 minutes. (Click to update)

The Tower of Barbs is a mysterious ever-changing tower on the island of southwestern Tokyo. It serves as the main setting of Let It Die; the ultimate goal of the game is to reach the top. There are various paths you can take, which lead you to different areas on the floors. Paths are indicated on the map by colored lines, which correspond to the color of the escalator the player must use to travel to the desired area.

There's a main elevator shaft that travels from the Waiting Room to the top of the Tower of Barbs, as well as a few side elevators, though these tend to have only two or three stops. The more floors you wish to travel past in an elevator, the more Kill Coins it costs. Not all areas will have their own stop on the main elevator and at times the player may need to travel through several side areas before reaching the next elevator stop.

Completion of many of the side areas is optional, but the resources the player can gather during exploration may prove vital to further advancement in the Tower. The game currently has up to 351 floors to explore after entering Tengoku. A note will be received by Uncle Death after reaching the 201th and 351st floor.

Rotations[ | ]

At 10:00 UTC every day, the layout of the tower and which areas are available changes. There are four different rotations that are cycled through repeatedly. Most of the centrally located areas exist in all rotations with some exceptions, though they may move around on the map as their connections change. For every rotation there are a number of areas that are only available during that rotation, which means that the player can only enter them one out of every four days. Some of these rotation-specific floors may have Stamps, pages from Tales From The Barbs, and pages of the Yotsuyama Bionics Catalogue.

For much more detailed information, go to this spreadsheet.

Tower Rotations:

Districts[ | ]

The Tower of Barbs is split up into 4 Districts, each focusing on a different type of damage and defense. Usually enemies are defended against the weapon types they carry, so if a District focuses on Slashing weapons, they're generally wearing armor that protects against Slashing damage. It can be a good idea to tailor your weapons and armor to the district you are currently going through.

Max's District - D.O.D. ARMS (Floors 1-10)[ | ]

In this District, enemies primarily use Slashing and Blunt weapons. While Fireworks Launchers have some Fire damage, generally you don't specifically have to armor against it. You may occasionally find Fire-based traps as well, but these can be easily avoided.

D.O.D. ARMS armor tends to be weak to physical damage (Slashing, Blunt, Piercing) and strong against elemental damage (Fire, Electric, Poison).
Floor Area Rotation Materials Notable Features Boss Collectibles
1F Main Elevator Ikegara Rotation - All None High number of Stamp Machine 1F
2F Imokawa-Cho Rotation - All All Materials Stamp Machine 2F
Tales From the Barbs Vol. 1, Pg. 1
Side Elevator Wanoki Rotation - All High number of
3F Main Elevator Tamata Rotation - All High number of
Chance for Gold Chest
Mid-Boss: Coen Tales From the Barbs Vol. 1, Pg. 2
Kami-Ikedoi Rotation - All All Materials High number of
Chance for Gold Chest
Stamp Machine 3F
Metakojiya Rotation - 1 Guaranteed chance for
Side Elevator 2 Sotosenzoku Rotation - 1
Kimo-Magome Rotation - 2
Minemachi Dustin Rotation - 3
Omoki Dustin Rotation - 4 Gyaku Gyaku-Funsha
4F Main Elevator Tagahara Rotation - All Stamp Machine 4F
Manno Dustin Rotation - 1 Chance for Gold Chest
Shimo-Mariko Dustin Rotation - 2
Kyowa-Jima Rotation - 2 Chance for
Chance for Gold Chest
Kankamata Dustin Rotation - 3 High number of
Keiran-Jima Dustin Rotation - 4a None
Reginaka Rotation - 4b None 44ce Boss: White Steel (Normal)
5F Main Elevator Hyakudori Rotation - All Stamp Machine 5F
Tales From the Barbs Vol. 1, Pg. 3
Joten-Jima Rotation - All
Denden-Chofu Rotation - 1, 2 Gyaku Gyaku-Funsha
Sokai Rotation - 1 All Materials Guaranteed chance for
Moka-Ikegami Dustin Rotation - 2
Somagawa Rotation - 4
Omeno-Inari Rotation - 4b None 44ce Boss: White Steel (Hard)
6F Main Elevator Moka-Magome Dustin Rotation - All High number of
High number of
Chance for Gold Chest
Mid-Boss: Jin-Die Tales From the Barbs Vol. 1, Pg. 4
Mekaroku-Go Rotation - All All Materials
Heimo-Jima Rotation - 2 Very high number of
Chudo Dustin Rotation - 4a Very high number of
Chance for Treasure Tuber
Stamp Machine 6F
7F Daneda Dustin Rotation - All Very high number of
Yuki Rotation - All Stamp Machine 7F
Tales From the Barbs Vol. 1, Pg. 5
Regashi-Koya Rotation - 1 All Materials High number of
High number of
Goshi-Magome Dustin Rotation - 2
Shimine-Machi Dustin Rotation - 3 High number of
Megashi-Koya Dustin Rotation - 3 Gyaku Gyaku-Funsha
8F Main Elevator Niko-Senzoku Dustin Rotation - All
Meta-Koya Rotation - All
Side Elevator 2 Maminemachi Rotation - 1 High number of Stamp Machine 8F
Dasahi-Machi Dustin Rotation - 2 High number of
or
Sashi-Magome Dustin Rotation - 4a
Ko-Oni Rotation - 4b None 44ceBoss: White Steel (Nightmare)
9F Main Elevator Nashiyoguchi Dustin Rotation - All Stamp Machine 9F
Yoneguchi Rotation - All Gyaku Gyaku-Funsha
Yoshiki-Dani Rotation - All All Materials Guaranteed chance for Tales From the Barbs Vol. 1, Pg. 6
Omeno-Kita Dustin Rotation - 3
10F Main Elevator Omeno-Soto Dustin Rotation - All None Don Boss: Max Sharp Boss Stamp 10F
Side Elevator Shimo-Omeno Dustin Rotation - All
Omeno-Toichi Dustin Rotation - 3 High number of

Jackson's District - War Ensemble (Floors 11-20)[ | ]

In this District, enemies primarily use Slashing and Piercing weapons. Be very careful during your first few runs, since you'll still be wearing D.O.D. ARMS armor.

War Ensemble armor tends to be weak to Slashing and Electric damage and strong against Piercing, Fire, and Poison damage.
Floor Area Rotation Materials Notable Features Boss Collectibles
11F Main Elevator Maka-Tsutsumi Dustin Rotation - All None High number of Mid-Boss: GOTO-9
Nokejiri Dustin Rotation - All All Materials Chance for Gold Chest Stamp Machine 11F
12F Main Elevator Ukongaoka Rotation - All Chance for Stamp Machine 12F
Seyane Rotation - All All Materials
Fuga-Dokoro Rotation - 4b None 44ce Boss: Red Napalm (Normal)
13F Main Elevator Kamoto Rotation - All All Materials Chance for Yotsuyama Bionics Catalogue Pg. 3
Momohara Rotation - All All Materials Tales From the Barbs Vol. 2, Pg. 1
Okusa Rotation - 2 Chance for Stamp Machine 13F
Nonokura Rotation - 4a
14F Yamadai Rotation - All Tales From the Barbs Vol. 2, Pg. 2
Koshi-Tagawa Rotation - 1, 2, 3, 4b None Gyaku Gyaku-Funsha
Ukisawa Rotation - 2
Kami-Umai Rotation - 4a Large number of Stamp Machine 14F
Takoya Rotation - 4a
Fune-Hashi Rotation - 4b None 44ce Boss: Red Napalm (Hard)
15F Side Elevator Uge Rotation - All
Usogaya Rotation - All Stamp Machine 15F
Tales From the Barbs Vol. 2, Pg. 3
16F Main Elevator Kaga Rotation - All Mid-Boss: Jin-Die Stamp Machine 16F
Yotsuyama Bionics Catalogue Pg. 4
Kisuyama Rotation - 1 All Materials
Kitamin Rotation - 3
17F Kinutamin Rotation - All Stamp Machine 17F
Tales From the Barbs Vol. 2, Pg. 4
Nutakoen Rotation - 1, 2, 3, 4a None Gyaku Gyaku-Funsha
Hoshi-Josui Rotation - 3
Kyuzaka Rotation - 4b None 44ce Boss: Red Napalm (Nightmare)
18F Temo-Uma Rotation - All All Materials Chance for Gold Chest Tales From the Barbs Vol. 2, Pg. 5
Tata Rotation - All All Materials
Taishidon Rotation - 1
Bo-Tsutsumi Rotation - 3 Guaranteed chance for Stamp Machine 18F
19F Main Elevator Daida Rotation - All All Materials Guaranteed chance for
Chitose-Mei Rotation - All Chance for Gold Chest Tales From the Barbs Vol. 2, Pg. 6
Hibiki Rotation - 1, 2, 4 All Materials Stamp Machine 19F
Mekamachi Rotation - 3 All Materials
20F Main Elevator Hachiyanma Rotation - All None Chance for Don Boss: Colonel Jackson Boss Stamp 20F
Nora Rotation - All
Side Elevator Monegi Rotation - All All Materials

Crowley's District - Candle Wolf (Floors 21-30)[ | ]

In this District, enemies primarily use Slashing and Piercing weapons. You'll also see some Fire and Poison damage.

Candle Wolf armor is usually weak to Blunt, Piercing, and Electric damage and strong against Slashing and Poison damage.
Floor Area Rotation Materials Notable Features Boss Collectibles
21F Main Elevator Akami Rotation - All All Materials Stamp Machine 21F
Arigure Rotation - All All Materials
22F Kawabe Rotation - All All Materials Guaranteed Gold Chest Stamp Machine 22F
Tales From the Barbs Vol. 3, Pg. 1
Side Elevator 2 Tomiyama Rotation - 1 All Materials
Side Elevator Toyokawa Rotation - 2
Side Elevator Okano Rotation - 2 None Guaranteed chance for
Chance for Treasure Tuber
Side Elevator 2 Fukuiki Rotation - 3 None
Eisei Rotation - 4a
Side Elevator Iwajima Rotation - 4 None Guaranteed chance for
Hizashi-Gaoka Rotation - 4b None 44ce Boss: Black Thunder (Normal)
23F Main Elevator Echizen-Jima Rotation - All Mid-Boss: GOTO-9
Honkawa Rotation - All Yotsuyama Bionics Catalogue Pg. 5
Sensu-Bashi Rotation - 4 Stamp Machine 23F
24F Agasu Rotation - All Stamp Machine 24F
Moriba Rotation - All None Gyaku Gyaku-Funsha
Sumikiyo Rotation - All Tales From the Barbs Vol. 3, Pg. 2
25F Main Elevator Kanie Rotation - All All Materials Tales From the Barbs Vol. 3, Pg. 3
Fugami Rotation - 2
Fuyu-Bayashi Rotation - 2
Side Elevator 2 Furu-Iwaba Rotation - 3
Tsubaki Rotation - 3 Chance for Golden Turtle Stamp Machine 25F
Side Elevator Oshi-Hama Rotation - 4
26F Shimemeno Rotation - All Mid-Boss: Jin-Die
Oshimi Rotation - All Mid-Boss: Coen
Side Elevator 2 Yoshimi Rotation - 1 Stamp Machine 26F
Hatake-Gara Rotation - 4b None 44ce Boss: Black Thunder (Hard)
27F Main Elevator Shinko-Bashi Rotation - All Tales From the Barbs Vol. 3, Pg. 4
Kinoe Rotation - 1 All Materials
Oe Rotation - 1 Guaranteed chance for
Daimon-Machi Rotation - 2 None Gyaku Gyaku-Funsha Stamp Machine 27F
Side Elevator Dotedori Rotation - 2
Side Elevator 2 Rikka Rotation - 3
Shichi-Fugu Rotation - 3 All Materials
Side Elevator Kurokawa Rotation - 4 All Materials
Yukiyoshi Rotation - 4 Gyaku Gyaku-Funsha
28F Hyakkoku Rotation - All All Materials Chance for Gold Chest
Hyakuda Rotation - All Chance for Gold Chest Stamp Machine 28F
Fumibana Rotation - 1 All Materials
Tojima Rotation - 1
29F Hashidaka Rotation - All Stamp Machine 29F
Tales From the Barbs Vol. 3, Pg. 5
Aotobashi Rotation - 1
Side Elevator 2 Henke Rotation - 1 All Materials
Side Elevator Banzei Rotation - 2
Temae-Jima Rotation - 3 Gyaku Gyaku-Funsha Yotsuyama Bionics Catalogue Pg. 6
Side Elevator 2 Tatekawa Rotation - 3
30F
Main Elevator Saigetsu Rotation - All None Don Boss: Crowley Boss Stamp 30F
Tales From the Barbs Vol. 3, Pg. 6
Towada Rotation - All All Materials
Side Elevator 2 Hikiage Rotation - 1 Gyaku Gyaku-Funsha
Yokozuna Rotation - 2 All Materials Guaranteed chance for
Utatsu Rotation - 4a Guaranteed chance for
Nanbokucho Rotation - 4b None 44ce Boss: Black Thunder (Nightmare)

Taro's District - M.I.L.K. (Floors 31-40)[ | ]

In this District, enemies primarily use Blunt and Piercing weapons. You'll also see some Electric weapons here.

M.I.L.K. armor is usually weak to Slashing, Fire and Poison damage and strong against Blunt damage.
Floor Area Rotation Materials Notable Features Boss Collectibles
31F Main Elevator Obara Rotation - All All Materials Stamp Machine 31F
Koi Rotation - All None Guaranteed chance for
Side Elevator Itsu-Tsukumo Rotation - 2
32F Katsuma Rotation - All Mid-Boss: U-10 Stamp Machine 32F
Koshi-Yama Rotation - All Chance for Gold Chest
Osuki Rotation - All
Shirokin Rotation - 4b None 44ce Boss: Pale Wind (Normal)
33F Main Elevator Togose Rotation - All All Materials
Uchinobu Rotation - All Gyaku Gyaku-Funsha
Miraigaoka Rotation - 1
Kurome Rotation - 2
Side Elevator 2 Tengokuji Rotation - 2
Side Elevator Midorisaka Rotation - 3 None Stamp Machine 33F
Akabadai Rotation - 4
34F Nitanda Rotation - All None Mid-Boss: Coen Stamp Machine 34F
Sengoku Rotation - 1
Side Elevator Takayama Rotation - 1
Azaba Rotation - 3
Nagazaka Rotation - 3
Side Elevator Kohashi Rotation - 4 None Guaranteed chance for
Otani-Yama Rotation - 4
35F Shina-Yama Rotation - All Tales From the Barbs Vol. 4, Pg. 1
Wakaba Rotation - All Guaranteed Gold Chest Stamp Machine 35F
Yotsuyama Bionics Catalogue Pg. 7
Nakaeda Rotation - 1 All Materials
Komada Rotation - 2 Guaranteed chance for
Dainoba Rotation - 4b None 44ce Boss: Pale Wind (Hard)
36F Main Elevator Yatsuo Rotation - All All Materials Stamp Machine 36F
Yotsuyama Bionics Catalogue Pg. 8
Hiranuma Rotation - All
Itanodai Rotation - All Mid-Boss: GOTO-9 Tales From the Barbs Vol. 4, Pg. 2
Side Elevator Senbashi Rotation - 3
Momonoki-Zaka Rotation - 4
37F Main Elevator Hiromatsu Rotation - All All Materials Tales From the Barbs Vol. 4, Pg. 3
Mitsuba Rotation - All
Side Elevator Atagi Rotation - 3
Konagi Rotation - 3
Moguro Rotation - 4 Stamp Machine 37F
38F Ebata Rotation - All Mid-Boss: Jin-Die Tales From the Barbs Vol. 4, Pg. 4
Yataka-Cho Rotation - All Chance for Gold Chest
Himokawa Rotation - 1
Jiyu-Toge Rotation - 2 Stamp Machine 38F
Side Elevator Sotone Rotation - 2
Ibakoen Rotation - 3
Ibamura Rotation - 3
Side ElevatorKoba Rotation - 4 None
Takanowa Rotation - 4b None 44ce Boss: Pale Wind (Nightmare)
39F Main Elevator Nakasaki Rotation - All
Haratsuka Rotation - All Gyaku Gyaku-Funsha Tales From the Barbs Vol. 4, Pg. 5
Side ElevatorMiketa Rotation - 1 Stamp Machine 39F
Side Elevator Shinkawa Rotation - 3
40F Main Elevator Futagi Rotation - All None Don Boss: Taro Gunkanyama Boss Stamp 40F
Tales From the Barbs Vol. 4, Pg. 6
Side Elevator 2 Kakino-Misaki Rotation - 2

Beyond The 40th Floor[ | ]

In this area; all enemies are haters, there might be a special challenge, there's NO elevators, the player is also restricted to a limit of utilizing 5 items (Express pass users can use up to 7 items).

Something to note is that from this area onward, all floors are randomly generated, meaning each floor changes every time; it can be any floor from any district, however the only visual effect that distinguishes this area is the intense red tint.

Once this area is entered, there's no coming back (through the entrance mind you). The only ways to get out of this area is by utilizing a Tryptamine D or by a special floor, and of course, by dying. (Salvage cost is 250,000 Kill Coins)

Tengoku[ | ]

TENGOKU is an endless floor entered through TENGOKUMON. This floor has a difficulty level which gradually increases as the player passes through each floor. The player will encounter better and better tier materials as they progress through the endless floor. Likewise, they will find tougher enemies to challenge in the upper levels.

Just like floors 42 to 50, all of the enemies found in TENGOKU are haters.

All of the enemies of TENGOKU drop Bloodnium, 3 for red named haters and 1 for regular haters.

At the floors which are multiples of 5 after 50 (ie. 55,60,65,etc.) the player will encounter a challenge floor with a set treasure at the end.
Floor Area Rotation Materials Notable Features Boss Collectibles
41F Main Elevator Su-Oi Rotation - All None
Chojo Rotation - All None
51F Main Elevator Tengokumon Dustin Rotation - All None
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